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Greatly optimized and refactored sorting and searching code (YARC-Off…
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…icial#477)

* Refactored a lot of stuff

* Fixed remaining bugs

* Sort by name after other sorts

* Made sort headers display song count
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EliteAsian123 authored Jun 18, 2023
1 parent 28420e6 commit ed9d5a9
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Showing 13 changed files with 469 additions and 762 deletions.
152 changes: 7 additions & 145 deletions Assets/Prefabs/UI/MusicLibrary/MusicLibrary.prefab
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10 changes: 10 additions & 0 deletions Assets/Script/LoadingManager.cs
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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using TMPro;
using UnityEngine;
Expand Down Expand Up @@ -66,13 +67,22 @@ public void QueueSongRefresh(bool fast) {
Queue(async () => {
await ScanSongFolders(fast);
});
QueueSongSort();
}

public void QueueSongFolderRefresh(string path) {
// Refreshes 1 folder (called when clicking "Refresh" on a folder in settings)
Queue(async () => {
await ScanSongFolder(path, false);
});
QueueSongSort();
}

public void QueueSongSort() {
Queue(async () => {
SetLoadingText("Sorting songs...");
await UniTask.RunOnThreadPool(SongSorting.GenerateSortCache);
});
}

private async UniTask ScanSongFolders(bool fast) {
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2 changes: 1 addition & 1 deletion Assets/Script/Settings/SettingsMenu.cs
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Expand Up @@ -110,7 +110,7 @@ private async UniTask OnDisable() {
await LoadingManager.Instance.StartLoad();

// Then refresh song select
SongSelection.refreshFlag = true;
SongSelection.RefreshFlag = true;
}
}

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