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Add basic structure for skinning fruits
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peppy committed Feb 17, 2020
1 parent ea6772c commit 7ce00be
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Showing 5 changed files with 345 additions and 237 deletions.
4 changes: 4 additions & 0 deletions osu.Game.Rulesets.Catch/CatchRuleset.cs
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Expand Up @@ -21,6 +21,8 @@
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;

namespace osu.Game.Rulesets.Catch
{
Expand Down Expand Up @@ -141,6 +143,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)

public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);

public override ISkin CreateLegacySkinProvider(ISkinSource source) => new CatchLegacySkinTransformer(source);

public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);

public int LegacyID => 2;
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5 changes: 5 additions & 0 deletions osu.Game.Rulesets.Catch/CatchSkinComponents.cs
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Expand Up @@ -5,5 +5,10 @@ namespace osu.Game.Rulesets.Catch
{
public enum CatchSkinComponents
{
FruitBananas,
FruitApple,
FruitGrapes,
FruitOrange,
FruitPear,
}
}
257 changes: 20 additions & 237 deletions osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs
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Expand Up @@ -3,35 +3,29 @@

using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
{
private Circle border;

private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
public const float DRAWABLE_RADIUS = (float)CatchHitObject.OBJECT_RADIUS * RADIUS_ADJUST;

/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public const float RADIUS_ADJUST = 1.1f;

public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;

Size = new Vector2(drawable_radius);
Size = new Vector2(DRAWABLE_RADIUS);
Masking = false;

Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
Expand All @@ -40,245 +34,34 @@ public DrawableFruit(Fruit h)
[BackgroundDependencyLoader]
private void load()
{
// todo: this should come from the skin.
AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
AddInternal(new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece()));

AddRangeInternal(new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
{
EdgeEffect = new EdgeEffectParameters
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 3f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
AlwaysPresent = true,
Colour = AccentColour.Value,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
});

if (HitObject.HyperDash)
{
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
}
AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
}

private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
{
const float large_pulp_3 = 8f * radius_adjust;
const float distance_from_centre_3 = 0.15f;

const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;

const float small_pulp = large_pulp_3 / 2;

static Vector2 positionAt(float angle, float distance) => new Vector2(
distance * MathF.Sin(angle * MathF.PI / 180),
distance * MathF.Cos(angle * MathF.PI / 180));

switch (representation)
switch (hitObjectVisualRepresentation)
{
default:
return new Container();
case FruitVisualRepresentation.Pear:
return CatchSkinComponents.FruitPear;

case FruitVisualRepresentation.Grape:
return CatchSkinComponents.FruitGrapes;

case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour.Value,
Position = positionAt(270, distance_from_centre_4),
},
}
};
return CatchSkinComponents.FruitOrange;

case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour.Value,
Position = positionAt(315, distance_from_centre_4),
},
}
};

case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour.Value,
Position = positionAt(300, distance_from_centre_3),
},
}
};

case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour.Value,
Position = positionAt(240, distance_from_centre_3),
},
}
};
return CatchSkinComponents.FruitApple;

case FruitVisualRepresentation.Banana:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
}
}
return CatchSkinComponents.FruitBananas;

protected override void Update()
{
base.Update();

border.Alpha = (float)Math.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
default:
throw new ArgumentOutOfRangeException(nameof(hitObjectVisualRepresentation), hitObjectVisualRepresentation, null);
}
}

private Color4 colourForRepresentation(FruitVisualRepresentation representation)
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