Einstein Engines is a hard fork of Space Station 14 built around the ideals and design inspirations of the Baystation family of servers from Space Station 13 with a focus on having modular code that anyone can use to make the RP server of their dreams. Our founding organization is based on a democratic system whereby our mutual contributors and downstreams have a say in what code goes into their own upstream. If you are a representative of a former downstream of Delta-V, we would like to invite you to contact us for an opportunity to represent your fork in this new upstream.
Space Station 14 is inspired heavily by Space Station 13 and runs on Robust Toolbox, a homegrown engine written in C#.
As a hard fork, any code sourced from a different upstream cannot ever be merged directly here, and must instead be ported. All code present in this repository is subject to change as desired by the council of maintainers.
No official servers will ever be made for Einstein-Engines.
In order to prevent a potential conflict of interest, we will never open any server directly using the Einstein Engines codebase itself. Any server claiming to be an official representation of this fork is not endorsed in any way by this organization. We however would like to invite anyone wishing to create a server to make a fork of Einstein Engines.
Website | Discord | Steam(SSMV Launcher) | Steam(WizDen Launcher) | Standalone
Троєщинські пірати — це форк Space Station 14, Delta-V, Parkstaion, що поєднує в собі класичний хаос SS13 і експерименти.
Space Station 14 — це ремейк SS13, який працює на двигуні Robust Toolbox, написаному на C#.
Тут міститься документація щодо вмісту SS14, двигуна, дизайну тощо.
Ми раді прийняти будь-які внески до нашого репозиторію. Заходьте в нашу спільноту Discord, якщо хочете допомогти.
Будь-які зміни, внесені до файлів, що належать до нашого репозиторію, мають бути належним чином позначені відповідно до того, що вказано у них.
We are happy to accept contributions from anybody, come join our Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help in Discord either!
We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #contributor-general channel in our Discord.
Refer to the Space Wizards' guide on setting up a development environment for general information, but keep in mind that Einstein Engines is not the same and many things may not apply. We provide some scripts shown below to make the job easier.
- Git
- .NET SDK 8.0.100
- Clone this repository
- Run
git submodule update --init --recursive
in a terminal to download the engine- Run
Scripts/bat/buildAllDebug.bat
after making any changes to the source- Run
Scripts/bat/runQuickAll.bat
to launch the client and the server- Connect to localhost in the client and play
- Clone this repository
- Run
git submodule update --init --recursive
in a terminal to download the engine- Run
Scripts/sh/buildAllDebug.sh
after making any changes to the source- Run
Scripts/sh/runQuickAll.sh
to launch the client and the server- Connect to localhost in the client and play
I don't know anybody using MacOS to test this, but it's probably roughly the same steps as Linux
- Клонуйте цей рпеозиторій
- Запустіть
RUN_THIS.py
для ініціалізації підмодулів та завантаження двигуна. - Скомпілюйте.
Більш детальна інструкція по збірці проєкту.
Please read the LEGAL.md file for information on the licenses of the code and assets in this repository.
All content in this repository taken/created from the Wizards Federation repository is licensed under the MIT license. To distinguish which content it does apply, every commit from Wizard Federation is under MIT.
All content in this repository taken/created from the Einstein Engines repository in under the GNU Affero General Public License version 3.0 unless otherwise stated. LICENSE-AGPLv3. To distinguish to which content it does apply, it's every commit created in the Einstein Engines repository, unless the same commit is present in Wizard Federation repository, which makes it MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.