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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Walk through an infinite, procedurally generated city
An example of how to use the Tilia packages to create great content with VRTK v4.
A class-leading water system implemented in Unity
Example content for Unity projects based on AR Foundation
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Realtime Diffusion, using Automatic1111 Stable Diffusion API
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Low-latency Audio Signal Processing plugin for Unity
🔉 A Client for the Spotify Web API, written in C#/.NET
A light shafts (volumetric shadows) effect for Unity.
Object instancing/particle animation system for Unity
A Unity plugin to create curved content in real-time with bézier curves
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Next gen iteration of the unity community ocean shader
✏️ Test of an hologram material made in Unity.