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ZombieReloaded

Infection/survival style gameplay for sourcemod

Docs

Find all cvars details on online docs

Commands

Public

  • buy - Buy a specific weapon
  • autobuy - AutoRebuy saved setup when spawning
  • rebuy - Rebuy saved setup
  • zshield - Deploy the shield, if available.
  • cds - Toggle infection countdown sound.
  • zmenu - Opens ZR's main menu.
  • zclass - Opens class selection menu.
  • scream - Emits a scream sound, if the player is a zombie.
  • moan - Emits a moan sound, if the player is a zombie.
  • zmarket - Opens custom buymenu.
  • zadmin - Opens ZR admin menu.
  • zcookies - Toggle all ZR cookies here.
  • zhp - Shows real HP as zombie.
  • zspawn - Spawn into the game after joining late.
  • ztele - Teleport back to spawn if you are stuck.
  • zr_antistick_dump_group - Dumps collision group data on one or more players. Usage zr_antistick_dump_group [#userid|name]
  • zr_log_list - List available logging flags and modules with their status values.
  • zr_log_add_module - Add one or more modules to the module filter. Usage: zr_log_add_module [module] ...
  • zr_log_remove_module - Remove one or more modules from the module filter. Usage: zr_log_remove_module [module] ...
  • zr_version - Prints version info about this plugin.

Admin

  • zr_infect - Infect a client. Usage: zr_infect [respawn - 1/0]
  • zr_human - Turn a client into a human. Usage: zr_human [respawn - 1/0]
  • zr_config_reload - Reloads a config file. Usage: zr_config_reload
  • zr_config_reloadall - Reloads all config files. Usage: zr_config_reloadall
  • zr_hitgroup - Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup [1/0]
  • zr_hitgroup_enable_all - Enables all zombie hitgroups to be damaged. Usage: zr_hitgroup_enable_all
  • zr_hitgroup_headshots_only - Disables all zombie hitgroups but the head. Usage: zr_hitgroup_headshots_only
  • zr_class_dump - Dumps class data at a specified index in the specified cache. Usage: zr_class_dump <index|targetname>
  • zr_class_dump_multipliers - Dumps class attribute multipliers for the specified team. Usage: zr_class_dump_multipliers <"zombies"|"humans">
  • zr_class_modify - Modify class data on one or more classes. Usage: zr_class_modify <identifier|"zombies"|"humans"|"admins"> [is_multiplier]
  • zr_class_set_multiplier - Sets the multiplier on a class attribute. Usage: zr_class_set_multiplier <"zombies"|"humans">
  • zr_class_reload - Refreshes the player cache and reloads class attributes on one or more players. Usage: zr_class_reload
  • zr_vol_add - Creates a rectangular volume in the map. Usage: zr_vol_add [params]
  • zr_vol_remove - Removes an existing volume in the map. Usage: zr_vol_remove
  • zr_vol_list - Lists existing volumes in the map, or dumps detail data to the specified volume. Usage: zr_vol_list [volume index]
  • zr_vol_dumpstates - Dumps volume states for the specified player. Usage: zr_vol_dumpstates <index|targetname>
  • zr_restrict - Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ...
  • zr_unrestrict - Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ...
  • zr_zspawn_force - Force ZSpawn on a client. Usage: zr_zspawn_force ['0' = Spawn as human | '1' = Spawn as zombie]
  • zr_ztele_force - Force ZTele on a client. Usage: zr_ztele_force

Test

  • zrtest_is_valid_class_index - Returns whether the specified class index is valid or not. Usage: zrtest_is_valid_class_index
  • zrtest_get_active_class - Gets the current class the specified player is using. Usage: zrtest_get_active_class
  • zrtest_select_class - Selects a class for a player. Usage: zrtest_select_class
  • zrtest_get_class_by_name - Gets class index by class name. Usage: zrtest_get_class_by_name
  • zrtest_get_class_display_name - Gets class display name. Usage: zrtest_get_class_display_name
  • zrtest_iszombie - Returns whether a player is a zombie or not. Usage: zrtest_iszombie
  • zrtest_ishuman - Returns whether a player is a human or not. Usage: zrtest_ishuman
  • zrtest_infect - Infects a player. Usage: zrtest_infect
  • zrtest_human - Turns a player back into a human. Usage: zrtest_human
  • zrtest_push_player - Push a player. Usage: zrtest_push_player [0|1 - base velocity]
  • zrtest_parent - Prints your parent entity.
  • zrtest_friction - Prints your floor friction multiplier.
  • zrtest_maxspeed - Prints your max speed.
  • zrtest_killed_by_world - Gets or sets the killed by world value. Usage: zrtest_killed_by_world [1|0]
  • zrtest_respawn - Respawn a player. Usage: zrtest_respawn
  • zrtest_weaponslots - Lists weapon slots. Usage: zrtest_weaponslots [target]
  • zrtest_weaponlist - Lists all weapons. Usage: zrtest_weaponlist [target]
  • zrtest_knife - Gives a knife. Usage: zrtest_knife [target]
  • zrtest_removeweapons - Removes all weapons. Usage: zrtest_removeweapons [target]

Debug

  • zr_getparametercount - Test GetParameterCount function in paramtools.inc. Usage: zr_getparametercount
  • zr_getparametervalue - Test GetParameterValue function in paramtools.inc. Usage: zr_getparametervalue

Cvars

All

  • zr_log - "1" - Enable logging of events in the plugin. Fatal errors are always logged.
  • zr_log_flags - "2" - A bit field that specify what event types to log. See logging section (3.3) in manual for details.
  • zr_log_module_filter - "0" - Enable module filtering. Only events from listed modules will be logged.
  • zr_log_ignore_console - "1" - Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
  • zr_log_error_override - "1" - Always log error messages no matter what logging flags or modules filters that are enabled.
  • zr_log_print_admins - "0" - Print log events to admin chat in addition to the log file.
  • zr_log_print_chat - "0" - Print log events to public chat in addition to the log file.
  • zr_config_sm_path - "1" Path, to Zombie:Reloaded MAPS config files. [0 = cfgs/sourcemod/zombiereloaded | 1 = addons/sourcemod/configs/zr/maps]
  • zr_config_path_models - "configs/zr/models.txt" - Path, relative to root sourcemod directory, to models config file.
  • zr_config_path_downloads - "configs/zr/downloads.txt" - Path, relative to root sourcemod directory, to downloads file.
  • zr_config_path_playerclasses - "configs/zr/playerclasses.txt" - Path, relative to root sourcemod directory, to playerclasses config file.
  • zr_config_path_weapons - "configs/zr/weapons.txt" - Path, relative to root sourcemod directory, to weapons config file.
  • zr_config_path_hitgroups - "configs/zr/hitgroups.txt" - Path, relative to root sourcemod directory, to hitgroups config file.
  • zr_permissions_use_groups - "0" - Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
  • zr_classes_menu_spawn - "0" - Re-display class selection menu every spawn.
  • zr_classes_menu_join - "0" - Display class selection menu when a player spawn for the first time.
  • zr_classes_random - "0" - Player is assigned a random class every spawn. [Override: zr_classes_default_*]
  • zr_classes_change_timelimit - "20 - Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
  • zr_classes_save - "1" - Save players class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
  • zr_classes_default_zombie - "random" - Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
  • zr_classes_default_mother_zombie - "motherzombies" - Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
  • zr_classes_default_human - "random - Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
  • zr_classes_default_admin - "default - (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
  • zr_classes_default_admin_mode - "random - (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
  • zr_classes_zombie_select - "1" - Allow players to select zombie classes.
  • zr_classes_human_select - "1" - Allow players to select human classes.
  • zr_classes_admin_select - "1" - Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
  • zr_classes_speed_method - "prop" - Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
  • zr_classes_csgo_knockback_boost - "1" - CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
  • zr_classes_menu_autoclose - "1" - Automatically close class selection menu after selecting a class.
  • zr_classes_overlay_toggle - "1" - Allow players to toggle class overlay.
  • zr_classes_overlay_togglecmds - "nightvision" - List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ","]
  • zr_classes_overlay_default - "1" - Default class overlay toggle state set on connecting player.
  • zr_weapons - "1" - Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
  • zr_weapons_restrict - "1" - Enable weapon restriction module, disabling this will disable weapon restriction commands.
  • zr_weapons_restrict_endequip - "1" - Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
  • zr_weapons_zmarket - "1" - Allow player to buy from a list of weapons in the weapons config.
  • zr_weapons_zmarket_buyzone - "1" - Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
  • zr_weapons_zmarket_norefill - "1" - Dont allow users to rebuy weapons to refill their clip. [Dependency: zr_weapons_zmarket]
  • zr_weapons_zmarket_freespawn - "1" - Purchases are free before the first zombie spawns. [Dependency: zr_weapons_zmarket]
  • zr_weapons_zmarket_rebuy - "1" - Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
  • zr_weapons_zmarket_rebuy_auto - "1" - Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
  • zr_weapons_zmarket_rebuy_primary" - "P90" - Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
  • zr_weapons_zmarket_rebuy_secondary" - "Elite" - Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
  • zr_hitgroups - "1" - Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
  • zr_infect_mzombie_mode - "dynamic" - Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
  • zr_infect_mzombie_ratio - "7" - Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
  • zr_infect_mzombie_min - "1" - Minimum number of mother zombies. Range mode only, cannot be zero.
  • zr_infect_mzombie_max - "3" - Maximum number of mother zombies. Range mode only, cannot be zero.
  • zr_infect_mzombie_countdown - "0" - Counts down to the first infection of the round. Countdown is printed in the middle of the client's screen.
  • zr_infect_mzombie_respawn - "0" - Teleport mother zombies back to spawn on infect.
  • zr_infect_spawntime_min - "30.0" - Minimum time from the start of the round until picking the mother zombie(s).
  • zr_infect_spawntime_max - "50.0" - Maximum time from the start of the round until picking the mother zombie(s).
  • zr_infect_consecutive_block - "1" - Prevent a player from being chosen as mother zombie two rounds in a row.
  • zr_infect_round_robin - "1" - Use randomized round-robin (with SteamID cache) for mother zombie infection.
  • zr_infect_round_robin_rtd - "1" - Roll the dice for players new to the random round-robin SteamID cache to make it fair for late joiners.
  • zr_infect_weapons_drop - "1" - Force player to drop all weapons on infect, disabling this will strip weapons instead.
  • zr_infect_knife_cooldown - "1.0" - Time in seconds during which knife can not be used after becoming a zombie.
  • zr_infect_max_distance - "80.0" - The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]
  • zr_infect_teleport - "0" - Teleports on infect to zombie.
  • zr_infect_explosion - "1" - Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
  • zr_infect_fireball - "1" - Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
  • zr_infect_smoke - "1" - Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
  • zr_infect_sparks - "1" - Emit sparks from player on infection. [Dependency: zr_infect_explosion]
  • zr_infect_esplash - "1" - Emit an energy splash from player on infection.
  • zr_infect_shake - "1" - Shake player's view on infect.
  • zr_infect_shake_amp - "15.0" - Amplitude of shaking effect. [Dependency: zr_infect_shake]
  • zr_infect_shake_frequency - "1.0" - Frequency of shaking effect. [Dependency: zr_infect_shake]
  • zr_infect_shake_duration - "5.0" - Duration of shaking effect. [Dependency: zr_infect_shake]
  • zr_damage_hitgroups - "1" - Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
  • zr_damage_block_ff - "1" - Block friendly fire.
  • zr_damage_block_blast - "1" - Block blast damage inflicted on self or teammates.
  • zr_damage_suicide_zombie - "0" - Intercept suicide commands attempted by zombies.
  • zr_damage_suicide_mzombie - "1" - Intercept suicide commands attempted by mother zombies.
  • zr_damage_suicide_human - "0" - Intercept suicide commands attempted by humans.
  • zr_damage_suicide_cmds - "kill, spectate, jointeam, joinclass, explode" - List of client commands to intercept as suicide attempts. [Delimiter: \ - "]
  • zr_damage_suicide_after_infect - "1" - Intercept suicide commands only after the first zombie has spawned.
  • zr_overlays_update_time - "1.0" - How often to update overlays on players. [0.0 = Disabled]
  • zr_overlays_min_dxlevel - "80" - Minimum DirectX level allowed for overlays (mat_dxlevel).
  • zr_roundend_overlay - "1" - Show specified overlay to players depending on winner when the round ends.
  • zr_roundend_overlays_human - "overlays/zr/humans_win - Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
  • zr_roundend_overlays_zombie - "overlays/zr/zombies_win - Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
  • zr_roundend_balance_teams - "1" - Balances the team every time the round ends. Disable this if you use something else to balance teams.
  • zr_roundend_zombies_win - "1" - Should zombies win if roundtime runs out.
  • zr_roundend_authid_type - "1" - AuthID type used [0 = Engine, 1 = Steam2, 2 = Steam3, 3 = Steam64]
  • zr_account_cashfill - "1" - Reset player's cash each spawn.
  • zr_account_cashfill_value - "12000" - Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
  • zr_account_cashdmg - "0" - Attacker receives amount of cash equivalent to the damage that was inflicted.
  • zr_veffects_lightstyle - "0" - Change lightstyle (brightness) of the map.
  • zr_veffects_lightstyle_value - "b" - Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
  • zr_veffects_sky - "0" - Change map skybox.
  • zr_veffects_sky_path - "sky_borealis01up.vmt" - Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
  • zr_veffects_sun_disable - "0" - Disable sun rendering on map.
  • zr_veffects_fog - "0" - (UNSUPPORTED) Enable fog rendering on the map.
  • zr_veffects_fog_override - "0" - (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_pcolor - "255 255 255" - (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_scolor - "255 255 255" - (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_density - "0.8" - (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_startdist - "0" - (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_enddist - "400" - (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
  • zr_veffects_fog_farz - "2000" - (UNSUPPORTED) Vertical clipping plane.
  • zr_veffects_ragdoll_remove - "1" - Remove players' ragdolls from the game after a delay.
  • zr_veffects_ragdoll_dissolve - "-1" - The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
  • zr_veffects_ragdoll_delay - "0.5" - Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
  • zr_voice - "0" - (Incomplete) Modify sv_alltalk to obey zombie/human teams instead of t/ct.
  • zr_voice_zombies_mute - "0" - (Incomplete) Only allow humans to communicate, block verbal zombie communication.
  • zr_seffects_moan - "30.0" - Time between emission of a moan sound from a zombie.
  • zr_seffects_groan - "5" - The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
  • zr_seffects_death - "1" - Emit a death sound when a zombie dies.
  • zr_seffects_command_limit - "4" - Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
  • zr_seffects_command_timespan - "10" - Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
  • zr_seffects_path_moan - "zr/moan/zombie_voice_idle%d.mp3" Sound, relative to "sound" folder, to play from player when moaning.
  • zr_seffects_path_pain - "zr/pain/zombie_pain%d.mp3" - Sound, relative to "sound" folder, to play from player when hurt.
  • zr_seffects_path_die - "zr/die/zombie_die%d.mp3" - Sound, relative to "sound" folder, to play from player when killed.
  • zr_seffects_path_scream - "zr/scream/zombie_scream%d.mp3" Sound, relative to "sound" folder, to play from zombie when infects a human.
  • zr_seffects_path_countdown - "zr/countdown/%i.mp3" - Sound, relative to "sound" folder, to play from player when mother zombie countdown starts.
  • zr_seffects_moan_max - "14" - Max moaning sound file index.
  • zr_seffects_pain_max - "6" - Max groan sound file index.
  • zr_seffects_die_max - "3" - Max death sound file index.
  • zr_seffects_scream_max - "1" - Max scream sound file index.
  • zr_seffects_countdown_max - "10" - Max countdown sound file index.
  • zr_seffects_volume - "0.8" - Default volume of the seffects sounds. [1.0 = Max volume | 0.0001 = Not audible]
  • zr_ambientsounds - "1" - Play an ambient sound to all players during gameplay.
  • zr_ambientsounds_file - "ambient/zr/zr_ambience.mp3" - Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
  • zr_ambientsounds_length - "60.0" - Length of the ambient sound. [Dependency: zr_ambientsounds]
  • zr_ambientsounds_volume - "0.8" - Default volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
  • zr_antistick - "1" - Automatically unstick players when stuck within each others' collision hull.
  • zr_spawnprotect - "1" - Player will be protected from infection when spawning into the game late.
  • zr_spawnprotect_time - "10" - Amount of time to protect player. [Dependency: zr_spawnprotect]
  • zr_spawnprotect_speed - "250.0" - Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
  • zr_spawnprotect_alpha - "0" - Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
  • zr_respawn - "0" - Respawn players after death. [Recommended: (Enable) zr_zspawn*]
  • zr_respawn_delay - "1" - Time after death to delay player respawn. [Dependency: zr_respawn]
  • zr_respawn_team_zombie - "1" - Respawn player as a zombie. [Dependency: zr_respawn]
  • zr_respawn_team_zombie_world - "1" - Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
  • zr_napalm_ignite - "1" - Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
  • zr_napalm_time_reset - "1" - The burn-time is reset when being naded multiple times. [0: Original burn-time is used.]
  • zr_napalm_time_scale - "75" - The amount of damage that's needed to apply full burn duration.
  • zr_napalm_douse - "0" - Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
  • zr_jumpboost_bhop_protect - "1" - Prevent players from using forward jump boost multipliers to bunny hop.
  • zr_jumpboost_bhop_max - "300" - The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
  • zr_vol - "1" - Enables volumetric features.
  • zr_vol_update_interval - "0.5" - How often to update player positions and trigger events, in seconds.
  • zr_vol_trigger_interval - "0.5" - How often to check for delayed events, in seconds. Use lower values for more precise delays.
  • zr_zspawn - "1" - Allow players to spawn into the game late.
  • zr_zspawn_auto - "1" - Should zspawn spawn joining players?
  • zr_zspawn_team_override - "1" - Override spawn team when spawning by means of ZSpawn.
  • zr_zspawn_team_zombie - "0" - Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
  • zr_zspawn_block_rejoin - "1" - Block players disconnecting and rejoing the game using zspawn.
  • zr_zspawn_timelimit - "1" - Put a time limit on the use of ZSpawn.
  • zr_zspawn_timelimit_time - "120.0" - Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
  • zr_zspawn_timelimit_zombie - "1" - Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
  • zr_zhp - "1" - Allow player to toggle real HP display as a zombie.
  • zr_zhp_default - "1" - Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
  • zr_knockback_maxvel - "0" - Set maximum velocity zombies can get from knockback ['0' = Off].
  • zr_ztele_zombie - "1" - Allow zombies to use ZTele.
  • zr_ztele_human_before - "1" - Allow humans to use ZTele before the mother zombie has spawned.
  • zr_ztele_human_after - "1" - Allow humans to use ZTele after the mother zombie has spawned.
  • zr_ztele_delay_zombie - "3.0" - Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
  • zr_ztele_delay_human - "3.0" - Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
  • zr_ztele_max_zombie - "3 - Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
  • zr_ztele_max_human - "1" - Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
  • zr_ztele_autocancel - "1" - Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
  • zr_ztele_autocancel_distance - "20" - Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
  • zr_ztele_random_spawn - "0" - Teleport player to a random spawn point instead of the players initial one, when using ztele.

Test

  • zrtest_blockontakedamage - 0 - Block OnTakeDamage.
  • zrtest_blocktraceattack - 0 - Block TraceAttack.
  • zrtest_block_infect - 0 - Block infection.
  • zrtest_block_human - 0 - Block turning players back into humans.
  • zrtest_knockback - 4.0 - Knock back multiplier.
  • zrtest_block_respawn - 0 - Block respawning.
  • zrtest_all_suicide - 0 - Treat all deaths as suicide.

Credits

  • Greyscale
  • Richard Helgeby
  • BotoX
  • zaCade
  • Neon
  • maxime1907
  • .Rushaway
  • Franug
  • Anubis

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Zombie:Reloaded for SourceMod

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  • SourcePawn 82.8%
  • Pawn 8.8%
  • C++ 8.4%