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* Don't assert in filesystem when encountering a non-absolute path * Don't use RG16_UNORM for uncompressed normal maps * Fixed uninitialized variable in navmesh steering, that could result in bots not starting to move * Added a couple of static link references
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21 changes: 21 additions & 0 deletions
21
Code/EnginePlugins/GameComponentsPlugin/GameComponentsPCH.cpp
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,22 @@ | ||
#include <GameComponentsPlugin/GameComponentsPCH.h> | ||
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EZ_STATICLINK_LIBRARY(GameComponentsPlugin) | ||
{ | ||
if (bReturn) | ||
return; | ||
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EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Animation_Implementation_CreatureCrawlComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Animation_Implementation_MoveToComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Debugging_Implementation_LineToComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Effects_Shake_Implementation_CameraShakeComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Effects_Shake_Implementation_CameraShakeVolumeComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Gameplay_Implementation_AreaDamageComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Gameplay_Implementation_HeadBoneComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Gameplay_Implementation_PowerConnectorComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Gameplay_Implementation_ProjectileComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Gameplay_Implementation_RaycastComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Physics_Implementation_ClothSheetComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Physics_Implementation_FakeRopeComponent); | ||
EZ_STATICLINK_REFERENCE(GameComponentsPlugin_Terrain_Implementation_HeightfieldComponent); | ||
} |
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