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import pygame | ||
import random | ||
from enum import Enum | ||
from collections import namedtuple | ||
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pygame.init() | ||
font = pygame.font.Font('arial.ttf', 25) | ||
#font = pygame.font.SysFont('arial', 25) | ||
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class Direction(Enum): | ||
RIGHT = 1 | ||
LEFT = 2 | ||
UP = 3 | ||
DOWN = 4 | ||
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Point = namedtuple('Point', 'x, y') | ||
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# rgb colors | ||
WHITE = (255, 255, 255) | ||
RED = (200,0,0) | ||
BLUE1 = (0, 0, 255) | ||
BLUE2 = (0, 100, 255) | ||
BLACK = (0,0,0) | ||
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BLOCK_SIZE = 20 | ||
SPEED = 20 | ||
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class SnakeGame: | ||
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def __init__(self, w=640, h=480): | ||
self.w = w | ||
self.h = h | ||
# init display | ||
self.display = pygame.display.set_mode((self.w, self.h)) | ||
pygame.display.set_caption('Snake') | ||
self.clock = pygame.time.Clock() | ||
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# init game state | ||
self.direction = Direction.RIGHT | ||
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self.head = Point(self.w/2, self.h/2) | ||
self.snake = [self.head, | ||
Point(self.head.x-BLOCK_SIZE, self.head.y), | ||
Point(self.head.x-(2*BLOCK_SIZE), self.head.y)] | ||
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self.score = 0 | ||
self.food = None | ||
self._place_food() | ||
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def _place_food(self): | ||
x = random.randint(0, (self.w-BLOCK_SIZE )//BLOCK_SIZE )*BLOCK_SIZE | ||
y = random.randint(0, (self.h-BLOCK_SIZE )//BLOCK_SIZE )*BLOCK_SIZE | ||
self.food = Point(x, y) | ||
if self.food in self.snake: | ||
self._place_food() | ||
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def play_step(self): | ||
# 1. collect user input | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
pygame.quit() | ||
quit() | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_LEFT: | ||
self.direction = Direction.LEFT | ||
elif event.key == pygame.K_RIGHT: | ||
self.direction = Direction.RIGHT | ||
elif event.key == pygame.K_UP: | ||
self.direction = Direction.UP | ||
elif event.key == pygame.K_DOWN: | ||
self.direction = Direction.DOWN | ||
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# 2. move | ||
self._move(self.direction) # update the head | ||
self.snake.insert(0, self.head) | ||
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# 3. check if game over | ||
game_over = False | ||
if self._is_collision(): | ||
game_over = True | ||
return game_over, self.score | ||
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# 4. place new food or just move | ||
if self.head == self.food: | ||
self.score += 1 | ||
self._place_food() | ||
else: | ||
self.snake.pop() | ||
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# 5. update ui and clock | ||
self._update_ui() | ||
self.clock.tick(SPEED) | ||
# 6. return game over and score | ||
return game_over, self.score | ||
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def _is_collision(self): | ||
# hits boundary | ||
if self.head.x > self.w - BLOCK_SIZE or self.head.x < 0 or self.head.y > self.h - BLOCK_SIZE or self.head.y < 0: | ||
return True | ||
# hits itself | ||
if self.head in self.snake[1:]: | ||
return True | ||
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return False | ||
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def _update_ui(self): | ||
self.display.fill(BLACK) | ||
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for pt in self.snake: | ||
pygame.draw.rect(self.display, BLUE1, pygame.Rect(pt.x, pt.y, BLOCK_SIZE, BLOCK_SIZE)) | ||
pygame.draw.rect(self.display, BLUE2, pygame.Rect(pt.x+4, pt.y+4, 12, 12)) | ||
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pygame.draw.rect(self.display, RED, pygame.Rect(self.food.x, self.food.y, BLOCK_SIZE, BLOCK_SIZE)) | ||
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text = font.render("Score: " + str(self.score), True, WHITE) | ||
self.display.blit(text, [0, 0]) | ||
pygame.display.flip() | ||
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def _move(self, direction): | ||
x = self.head.x | ||
y = self.head.y | ||
if direction == Direction.RIGHT: | ||
x += BLOCK_SIZE | ||
elif direction == Direction.LEFT: | ||
x -= BLOCK_SIZE | ||
elif direction == Direction.DOWN: | ||
y += BLOCK_SIZE | ||
elif direction == Direction.UP: | ||
y -= BLOCK_SIZE | ||
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self.head = Point(x, y) | ||
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if __name__ == '__main__': | ||
game = SnakeGame() | ||
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# game loop | ||
while True: | ||
game_over, score = game.play_step() | ||
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if game_over == True: | ||
break | ||
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print('Final Score', score) | ||
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pygame.quit() |