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Build and lint fixes for the OpenGL render engine (RobotLocomotion#12850
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tehbelinda authored Mar 11, 2020
1 parent 6d1593e commit b2293bc
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Showing 2 changed files with 10 additions and 3 deletions.
12 changes: 10 additions & 2 deletions geometry/render/gl_renderer/BUILD.bazel
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ load(
"drake_cc_package_library_gl_per_os",
)

package(default_visibility = ["//visibility:public"])
package(default_visibility = ["//visibility:private"])

drake_cc_package_library_gl_per_os(
name = "gl_renderer",
Expand Down Expand Up @@ -86,4 +86,12 @@ drake_cc_googletest(
],
)

add_lint_tests()
add_lint_tests(
cpplint_extra_srcs = [
"no_render_engine_gl_factory.cc",
"render_engine_gl.cc",
"render_engine_gl.h",
"render_engine_gl_factory.cc",
"render_engine_gl_factory.h",
],
)
1 change: 0 additions & 1 deletion geometry/render/gl_renderer/render_engine_gl.cc
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

#include "drake/geometry/render/gl_renderer/render_engine_gl.h"

namespace drake {
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