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## To create a custom config for a mod create a file with the same name | ||
## as the jar file and append ".conf", for craftbukkit this would be | ||
## "craftbukkit.jar.conf". | ||
## The following config is an example that lists all possible options, | ||
## without actually changing anything (it remaps the commands on | ||
## themselves) | ||
## | ||
## General configuration. If this contains a setting called "file" the | ||
## [commands], [start] and [parse_*] sections will be loaded from this | ||
## other file | ||
[config] | ||
## The name as displayed in the panel, leave empty to hide | ||
name = Spigot 1.9 | ||
## Where to download the JAR file from | ||
source = http://getspigot.org/jenkins/job/Spigot/lastSuccessfulBuild/artifact/spigot-1.9.jar | ||
## Where to download this file from (will overwrite this file with the downloaded one) | ||
configSource = http://www.multicraft.org/download/conf/?file=craftbukkit.jar.conf | ||
## Sections of this file that may be overridden by .conf files in the server directory | ||
#safeConfSections = ^(encoding|commands|parse_.+)$ | ||
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## Encoding used for strings sent to and received from the server | ||
[encoding] | ||
## The encoding to use to send data to the Minecraft process | ||
## Use "system" for your current locale. | ||
## default: system | ||
encode = system | ||
## The encoding to use to decode data received from the Minecraft process | ||
## Use "system" for your current locale. | ||
## default: system | ||
decode = system | ||
## The encoding used when reading/writing configuration files such as | ||
## the server.properties | ||
## default: latin-1 | ||
fileEncoding = latin-1 | ||
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## Command line customization. | ||
## Available variables | ||
## - {MULTICRAFT_DIR} The Multicraft daemon base directory | ||
## - {BASE_DIR} Same as {MULTICRAFT_DIR} | ||
## - {DAEMON_DIR} Directory of the daemon binaries | ||
## - {DATA_DIR} Global.daemon.dataDir | ||
## - {JAR_DIR} Daemon JAR directory | ||
## - {SERVERS_DIR} Directory containing all servers | ||
## - {SERVER_ID} Current server ID | ||
## - {SERVER_DIR} Current server base directory | ||
## - {WORLD} Name of the current world | ||
## - {JAVA} Java executable to run | ||
## - {START_MEMORY} Startup memory amount | ||
## - {MAX_MEMORY} Maximum memory amount | ||
## - {JAR_FILE} Current JAR file name | ||
## - {JAR} Full path to current JAR file | ||
## - {IP} Server IP | ||
## - {PORT} Server port | ||
## - {MAX_PLAYERS} Maximum player slots | ||
## - {DAEMON_ID} Daemon ID | ||
## - {PID} Process ID of the server process | ||
## - {PID_FILE} File containing the PID of the server process | ||
## - {USER} User the server will run as | ||
## - {GROUP} Group the server will run as | ||
## - {UID} User system ID | ||
## - {GID} Group system ID | ||
[start] | ||
command = "{JAVA}" -Xmx{MAX_MEMORY}M -Xms{START_MEMORY}M -Djline.terminal=jline.UnsupportedTerminal -server -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:PermSize=128m -XX:MaxPermSize=256m -XX:NewRatio=3 -XX:+UseThreadPriorities -XX:+UseCMSCompactAtFullCollection -XX:CMSFullGCsBeforeCompaction=1 -XX:CMSInitiatingOccupancyFraction=90 -XX:+CMSParallelRemarkEnabled -XX:MaxGCPauseMillis=50 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -oss4M -ss4M -XX:UseSSE=4 -XX:+UseNUMA -XX:+UseStringCache -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+UseFastAccessorMethods -jar "{JAR}" nogui | ||
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[settings] | ||
## Restart the server when it doesn't respond to pings anymore | ||
#restartOnTimeout = True | ||
## The server log file | ||
#logFile = server.log | ||
## Ignore console output and parse log file instead | ||
#followLog = False | ||
## Only used if followLog is true, the interval in milliseconds at | ||
## which to check the log file for new content | ||
#logCheckInterval = 500 | ||
## Rotate the log every X bytes | ||
#logRotateSize = | ||
## Use special method to rotate log, use this if normal rename rotation doesn't work | ||
#logPersistent = False | ||
## Maximum number of logs to keep | ||
#logBackupCount = 5 | ||
## Advanced: Read at most X bytes from the file at a time | ||
#logMaxRead = 4096 | ||
## Check every X milliseconds if the log needs to be rotated | ||
#logRotateCheckInterval = 20000 | ||
## Print every line received from the server | ||
#debugRawLine = False | ||
## Print every line after cleanup | ||
#debugCleanLine = False | ||
## Print every line after the first parse pass | ||
#debugParseLine = False | ||
## Use the Multicraft launcher to wrap the gameserver (simulates a real command line) | ||
#useLauncher = False | ||
## Assume Minecraft is still running override (0: Known console output, 1: "List" command output, 2: Any console output) | ||
#pongMode = 0 | ||
## Minecraft response timeout override (milliseconds) | ||
#pingTimeout = 20000 | ||
## Minecraft pint interval override (milliseconds) | ||
#pingInterval = 15000 | ||
## Minecraft crash restart delay overrice (milliseconds) | ||
#crashRestartDelay = 2000 | ||
## Console output rate limit override | ||
#rateLimit = 30 | ||
## Autosave interval overrice (milliseconds) | ||
#saveInterval = 600000 | ||
## Player info save method override (0: Never Save, 1: Update Existing, 2: Always Save) | ||
#savePlayerInfo = 1 | ||
## Print server setting information | ||
#debugSettings = False | ||
## Restart the server after a crash or unexpected exit | ||
#restartOnCrash = False | ||
## Print line parser information | ||
#debugParse = False | ||
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## Plugin configuration | ||
[plugins] | ||
pluginDir = plugins | ||
pluginMatch = \.(jar|zip)$ | ||
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## Command remapping | ||
[commands] | ||
say = say | ||
list = list | ||
save-on = save-on | ||
save-off = save-off | ||
save-all = save-all | ||
stop = stop | ||
tell = tell | ||
give = give | ||
tp = tp | ||
deop = deop | ||
op = op | ||
pardon-ip = pardon-ip | ||
ban-ip = ban-ip | ||
pardon = pardon | ||
ban = ban | ||
kick = kick | ||
help = help | ||
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## Console output parsing can be completely customized to support | ||
## any format (and theoretically any game). Please contact us if you require this. | ||
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