Skip to content
View StanwieCB's full-sized avatar
🏃‍♂️
chase light and write fast code
🏃‍♂️
chase light and write fast code

Organizations

@EpicGames @sjtu-band-union

Block or report StanwieCB

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
35 stars written in C++
Clear filter

Productive, portable, and performant GPU programming in Python.

C++ 26,578 2,325 Updated Jan 6, 2025

LeetCode Problems' Solutions

C++ 17,692 4,928 Updated Jan 17, 2024

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 15,298 1,955 Updated Dec 31, 2024

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 11,252 2,825 Updated Aug 6, 2024

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

C++ 11,188 2,948 Updated Jan 12, 2025

oneAPI Threading Building Blocks (oneTBB)

C++ 5,862 1,040 Updated Jan 13, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,950 1,205 Updated Sep 3, 2023

A tiny boost library in C++11.

C++ 4,054 563 Updated Sep 4, 2024

✏️ LeetCode solutions in C++ 11 and Python3

C++ 3,457 981 Updated Oct 19, 2023

Tiny but powerful single file wavefront obj loader

C++ 3,387 611 Updated Nov 23, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,960 473 Updated Nov 30, 2024

Embed Python in Unreal Engine 4

C++ 2,789 757 Updated Jun 22, 2022

Real-Time Rendering Framework

C++ 2,756 503 Updated Jan 7, 2025

Embree ray tracing kernels repository.

C++ 2,427 392 Updated Dec 16, 2024

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,788 249 Updated Jan 13, 2023

High performance physically based renderer in C++11

C++ 1,761 169 Updated Mar 10, 2022

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,297 117 Updated Dec 25, 2024

High dynamic range (HDR) image viewer for graphics people

C++ 1,129 92 Updated Jan 4, 2025

Mitsuba renderer main repository

C++ 1,060 321 Updated Sep 11, 2023

UVAtlas isochart texture atlas

C++ 864 152 Updated Jan 8, 2025

A collection of simple single file OpenGL examples

C++ 719 143 Updated Jun 4, 2021

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 605 40 Updated Dec 28, 2024

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 434 24 Updated Nov 2, 2019

Simple Vulkan raytracing tutorials

C++ 374 29 Updated Feb 1, 2022

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

C++ 288 47 Updated Sep 8, 2021

Code of "Practical Path Guiding for Efficient Light-Transport Simulation"

C++ 234 32 Updated Aug 29, 2024

Source code for the SIGGRAPH paper "tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow"

C++ 180 44 Updated Mar 27, 2020

A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR

C++ 68 7 Updated Feb 27, 2020

Implementation of the paper: `GPU Ray Tracing using Irregular Grids`

C++ 52 7 Updated Aug 17, 2018

A library for ray tracing based rendering algorithms using CUDA

C++ 51 9 Updated Dec 10, 2020
Next