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chase light and write fast code
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chase light and write fast code

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@EpicGames @sjtu-band-union

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This project implements a 3D Minesweeper game using Unreal Engine.

C++ 1 Updated Jul 23, 2024

[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters

Python 197 12 Updated Nov 21, 2023

ICRA 2019 "FastDepth: Fast Monocular Depth Estimation on Embedded Systems"

Python 947 188 Updated Dec 17, 2022

Hall of Shame

67 3 Updated Nov 13, 2020

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,027 492 Updated Jan 30, 2025

[CVPR 2020] Dataset of "TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style"

Python 147 15 Updated May 10, 2023

My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.

TeX 183 6 Updated Feb 11, 2025

Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way

C++ 22 1 Updated Jun 20, 2018

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 608 41 Updated Jan 14, 2025

A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR

C++ 68 7 Updated Feb 27, 2020

Real-Time Rendering Framework

C++ 2,802 513 Updated Jan 7, 2025

Simple Vulkan raytracing tutorials

C++ 378 29 Updated Feb 1, 2022

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,319 121 Updated Dec 25, 2024

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 438 24 Updated Nov 2, 2019

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 11,422 2,841 Updated Aug 6, 2024

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 15,491 1,973 Updated Mar 6, 2025

A tiny boost library in C++11.

C++ 4,066 567 Updated Sep 4, 2024

physically based path tracer on gpu

Makefile 55 8 Updated Aug 16, 2020

Needs to generate some texts to test if my GUI rendering codes good or not. so I made this.

JavaScript 15,647 2,858 Updated Jul 10, 2021

A curated list of publication for depth estimation

335 36 Updated Sep 30, 2020

LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)

JavaScript 55,115 9,477 Updated Feb 22, 2025

✏️ LeetCode solutions in C++ 11 and Python3

C++ 3,458 980 Updated Oct 19, 2023

Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)

Java 75,731 13,981 Updated Aug 14, 2023

LeetCode Problems' Solutions

C++ 17,743 4,935 Updated Jan 17, 2024

Code for "Toward Convolutional Blind Denoising of Real Photographs", CVPR 2019

Python 508 92 Updated Dec 13, 2021

Source code for the SIGGRAPH paper "tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow"

C++ 180 44 Updated Mar 27, 2020

A Framework for Developing and Benchmarking Sampling and Denoising Algorithms for Monte Carlo Rendering

C++ 9 2 Updated Jun 28, 2019

Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://research.nvidia.com/publication/interactive-reconstruction-m…

Python 53 6 Updated Mar 11, 2019

上海交通大学 LaTeX 论文模板 | Shanghai Jiao Tong University LaTeX Thesis Template

TeX 3,472 796 Updated Mar 6, 2025

Implementation of Convolutional LSTM in PyTorch.

Python 2,062 437 Updated Jul 26, 2020
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