SceneJS is a concise, fast and flexible scene graph framework for WebGL, targeted to be a browser interface for model and data visualisation systems.
Some key features:
- flexible JSON API for scene graph create/update/query
- message system
- automatic internal GLSL generation
- IoC container
- GL state sorting
- interpolated animation
- morphing
- branching
- instancing
- text
- animated textures
- rendering to textures
- color, specular, glow, transparency and bump mapping
- arbitrarily-aligned clipping planes
- multimaterials
- material atlasses
- render order layers
- debugging modes
- and more..
To build SceneJS, you'll need Java and ANT. Then at the same level as build.xml, type:
ant all
Create the "dist" directory, which will contain all the SceneJS libraries, JSDocs and examples.
If you are modifying the source code and testing it with a new example or your own project the following ant tasks which complete in just a couple of seconds may be helpful. These tasks do not clean the dist directory so previously-generated JSDocs will still available
ant package-lib
Create the "dist" directory and populate the lib directory with scenejs.js, scenejs.min.js, and the plugins and utils directories.
ant packge-examples
Create the "dist" directory and populate the lib directory and the examples directory.
Website: http://scenejs.org
Contributors: http://scenejs.wikispaces.com/Contributors
Live examples: http://scenejs.org/dist/curr/extr/examples/index.html
Wiki: http://scenejs.wikispaces.com/
Facebook Group: http://www.facebook.com/group.php?gid=350488973712
YouTube channel: http://www.youtube.com/user/xeolabs
Twitter: http://twitter.com/xeolabs
Google group: http://groups.google.co.nz/group/scenejs?lnk=gcimh
Issue tracker: http://bit.ly/9Cpzi0