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How to use
Julian Murgia edited this page Oct 28, 2016
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This project is a plugin for Godot Engine. To install it, you need to open the project which will make use of this plugin and paste the addons
folder into your project's root folder (the one that contains the plugin.cfg
file).
Then, in Godot open your Project properties and enable the plugin in the list. Refer to the official documentation for other questions.
A Tree must begin with a start node. You can set a name in the start node to differentiate multiple trees. Then, use the various nodes available to build you dialog tree. Read the documentation page of each node:
- Start node
- Group node
- Jump node
- Set variable node
- Condition node
- Action/Line node
- Random line node
- Option node
- Loop node
No need to end a tree with a specific node. The tree parsing function will automatically detect the reach of the end.