- FIVEM - Garage HUD Advanced Vehicle Garage
- Vehicle Public Garage (Multi Location)
- Private Garage (player owned, player can purchase)
- Garage Inventory (Install and store Vehicle Mods inside private garage)
- Realistic Parking mod ( park anywhere )
- Housing Garages (preconfigured and optional)
- Job Garages (police garage for example) (support default vehicles for patrol)
- Helicopter Garage per job
- IMPOUND GARAGE (with owners infos) (Player Impounds or Job Owned Impound)
- Restore damage based on vehicle health
- Parking Meter Park mode
https://www.youtube.com/watch?v=rKYb0sRnP2A
- Garage Inventory
- SAMPLE CONFIG
{
garage = "A", --LEGION
Dist = 10, -- distance
Blip = {color = 38, sprite = 289, scale = 0.6},
garage_x = 241.1,
garage_y = -757.1,
garage_z = 34.639263153076, -- coordinates for this garage
spawn_x = 245.59975585938,
spawn_y = -743.73449707031,
spawn_z = 33.954160003662,
heading = 154.98515319824 -- Vehicle spawn location
}
impoundcoord = {
{
garage = "impound", --mrpd
job = "police",
Dist = 10,
Blip = {color = 2, sprite = 289, scale = 0.6},
garage_x = 459.18936157227,
garage_y = -1008.4532470703,
garage_z = 28.264139175415,
spawn_x = 443.25286865234,
spawn_y = -1013.6952514648,
spawn_z = 27.927909851074,
heading = 89.990180969238
}
}
heli = {
-- chopper models for each jobs
["police"] = {
-- job
{plate = "PDHELI", model = "maverick"},
{plate = "PDHELI", model = "frogger"},
{plate = "PDHELI", model = "havoc"},
{plate = "PDHELI", model = "polmav"},
{plate = "PDHELI", model = "valkyrie"},
{plate = "PDHELI", model = "akula"},
{plate = "PDHELI", model = "buzzard"},
{plate = "PDHELI", model = "cargobob2"}
}
}
helispawn = {
-- coordinates for jobs helicopters
["police"] = {
[1] = {
garage = "Police Chopper A",
Blip = {color = 38, sprite = 43, scale = 0.6},
coords = vector3(449.27, -981.05, 43.69),
distance = 15
}
}
}
--JOB GARAGE
{
garage = "Police Garage", --PALETO
job = "police",
Type = "car",
Dist = 10,
Blip = {color = 38, sprite = 289, scale = 0.6},
garage_x = 427.20556640625,
garage_y = -1011.4292602539,
garage_z = 28.954322814941,
spawn_x = 432.20071411133,
spawn_y = -1015.4301757813,
spawn_z = 28.840564727783,
heading = 85.93824005127
},
- Open Garage
open the garage/impound/jobgarage/helicopter garage from targets or controlpressed etc...
TriggerEvent('opengarage')
- Open Garage From Property (any coords - the vehicle spawn coords is Random using vehicleroadnode native)
TriggerEvent('renzu_garage:property',"ANY PROPERTY NAME", vector3(coords)) -- coords = property location or current ped coords
- Impound
usage: /impound
any nearest vehicle will be impound (distance 2-3 radius)
- Transfer Vehicle to Another player
/transfer [USERID]
eg. /transfer 5
userid = 5
Giveaccess to player owned garage
- /giveaccess PLAYERID
- Fix some bug
- change fonts
- ui cleanup
- add new things
- code clean up as this is my old written garage
- Add Exports from functions
- Add Fake Plate System