Starred repositories
A mesh decimation library for .NET and Unity.
Deterministic Lockstep with clientside prediction and rollback
HouraiTeahouse / Backroll
Forked from pond3r/ggpoUnity C# Port of GGPO built atop Hourai Networking
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
Using Unity game engine to create Infinite terrain generation with Trees and Rocks object spawning
Infinite Terrain system continued here (https://forum.unity.com/threads/infinite-terrain-free-project-source.68807/)
A wonderful list of Game Development resources.
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#post-2776318
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
(Unity3D) Test multiplayer without building
IDM (Internet Download Manager) is a popular download manager known for its fast download speeds and enhanced features. This repository provides a method to activate IDM for a lifetime, allowing yo…
CloudMoe Windows 10/11 Activation Toolkit get digital license, the best open source Win 10/11 activator in GitHub. GitHub 上最棒的开源 Win10/Win11 数字权利(数字许可证)激活工具!
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected…
Scalable Distributed Game Server Engine with Hot Swapping in Golang
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Dungeon-of-Vinheim is a asymmetric multiplayer game on PC platform which is made with Unity. This is also my graduation project(2020).
Unity BehaviorTree System(Editor/Runtime)
《Real-Time Rendering 4th》 (RTR4) 中文翻译