Sol Standard Alpha v0.9.0
64-bit/Mac OS Support, Netplay Quality of Life Improvements, Controller Configuration, Co-Op Adjustments, Map Ping
This update is largely quality of life changes for Netplay, Co-Op and controls, with a few minor gameplay-affecting features and bugfixes.
Gameplay Changes
- Placing a Bomb is now a free action.
- Bombs can now be pushed after being placed.
- A Ping action has been added to the unit select phase if you press cancel on any space on the map. This can be useful when communicating with other players.
- When playing co-operative maps, players now can no longer attack each other. They can also cast most beneficial buffs on their other-player allies. Inventory items can be given to other-player allies, but cannot be taken.
- The victory screen now continues to show the map. The camera can still be controlled while on this screen so you can scan the battlefield.
- Pressing the Cancel button on the world map now returns to the Main Menu.
System Changes
- Moved from DirectX to DesktopGL so Mac (and possibly Linux, though not tested) can be supported. Requires Mono to be installed. Run the
sol-standard-mac-start.command
file in thebin
folder to launch the game. - The game seed that initializes during Netplay connections is now randomized from the host and sent to the peer over the network, so the randomization when loading a map is no longer the same (enemy spawns, etc.) every game.
- Notifications now appear when a peer has connected or disconnected from the game.
- Rough time estimates now appear in the map select preview pane when hovering over a map icon.
- The main menu now displays the world map in the background with a static image for larger screens behind the view.
- Moved to Open Sans from Segoe UI for regular window text font.
- Added custom controller binding in the Config menu.
- Confirm button now appears next to menu cursors in case players forget what their Confirm binding is.
- Additional Keyboard and Controller input icons added to support a wider range of possible controls
Bug Fixes
- Fixed a bug where if a Lancer Commander cancels Sonic Strike, they would receive free Command Points.
- Fixed a bug where if a Cavalier used its Double Time skill, it would work even if the commander did not have enough Command Points.
- Fixed a crash bug on the Prison Escape map when fetching Alert Berries from the vending machine near Blue team's start area.
- Fixed a minor bug where turn progression would continue after a game was complete, which could cause a temporary control lock if it is the AI phase.