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Add missing optimization for loading RGB32 to RGBA64 using NEON
The rest of the RGB64 routines were optimized, but the loading of RGB32 was not as it was originally not used much, but with ARGB32 using the RGB64 backend, it is essential for decent performance. Task-number: QTBUG-69724 Change-Id: I1c02411ed29d3d993427afde44dfa83689d117e0 Reviewed-by: Lars Knoll <[email protected]>
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Allan Sandfeld Jensen
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Aug 3, 2018
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