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Releases: TealNerd/CivRadar

Fixed crash when reconnecting to server

24 May 01:54
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beta-1.2.4

Fixed crash when reconnection to server

Fixed some bugs, improved some stuff

23 May 10:23
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Fixed issue where sound slider didn't work

Added button to enable/disable the radar

Changed main menu layout to be more friendly to small screens

Changed waypoint saving and added editing

23 May 07:45
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You can now edit (and delete) waypoints in the ingame gui

Also changed how waypoints save to just use red, green, and blue color values rather than saving the whole awt Color class

More waypoint options + sounds

22 May 07:03
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Waypoints can now be mass enabled and disabled

Also experimenting with a ping playing when a player enters radar range. Please not that MCisFTW owes me 5 double chests of obsidian

Waypoint update

22 May 00:02
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New features

  1. Added waypoints
  2. Names can now be located above or below player heads
  3. Probably fixed crash issue with player's disconnecting

Added radar size scaling

20 May 13:50
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Radar now scales for 1x all the way to 2x normal size. Should be more than sufficient range

Also fixes small issue with some buttons being named wrong

Fixed entities not rendering and hotbar issue

19 May 23:05
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XP bar should now render properly, and all icons will show up as the should

Fixed player head rendering

18 May 23:29
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Player heads now render as a generic head image rather and a player specific skin which was getting messed up

First CivRadar beta build

18 May 23:17
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Features

  • RGB Color sliders
  • Player name options
  • Radar opacity options
  • Configurable entities
  • Radar ping animation (just a fun little thing :)

Please submit bugs here