Releases: TeamLumi/Luminescent_ExLaunch
Releases · TeamLumi/Luminescent_ExLaunch
1.0.9 Alpha
ExeFS Build for 1.0.9 Alpha of Re:Lumi.
Patch Notes
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New Features
- #108 Re:Lumi Dex: New ExeFS to support the RomFS changes to the Pokédex UI.
- Shows Egg Group icons, Ability info, Held Item info, and Base Stats info.
- #109 First Batch of Move Handlers: Adds necessary move handlers for moves missing from vanilla.
- All missing moves up to Rototiller are included.
- #109 and #110 Improved IL2CPP array handling: Abstracts IL2CPP arrays a bit more to make them easier to use.
- A typeinfo for arrays was added to ILClass and ILStruct, as well as newArray() methods that make use of those.
- Primitive arrays now also have a typeinfo and a newArray() method.
- #114 JSONified feature activation: ExeFS feature activation is now done through ExtraData for more flexible ExeFS.
- #108 Re:Lumi Dex: New ExeFS to support the RomFS changes to the Pokédex UI.
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New Debug Features
- #108 Script Debugger: Allows scripts to be debugged by freezing execution on every command.
- Use the Script Tool to step through commands.
- The Data Viewer window will show the script and command that was just executed.
- #108 Script Debugger: Allows scripts to be debugged by freezing execution on every command.
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Ported 2.0 features from Starlight to ExLaunch:
- #111 Local Trades Expansion: Uniformizes the local trades between languages and allows extending the table in RomFS without breaking things.
- The extra data that was packed in the Nature and Ability fields was moved to ExtraData.
- #111 Local Trades Expansion: Uniformizes the local trades between languages and allows extending the table in RomFS without breaking things.
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Bug Fixes:
- #107 Settings for EXP Share and Level Caps are no longer inverted.
- #108 Possible memory leak fixed in the Debug Element Inspector.
- #108 All item evolutions will now be uncancellable instead of just the ones with vanilla items.
- #113 Field moves now properly work.
- #115 The shiny rate in the Underground is now properly calculated with our reworked shiny rates.
1.0.8 Alpha
ExeFS Build for 1.0.8 Alpha of Re:Lumi.
Patch Notes
Bug Fixes:
- Removed redundant Box patch code that caused crashes on fresh save files.
1.0.4 Alpha
ExeFS Build for 1.0.4 Alpha of Re:Lumi.
Patch Notes
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New Features
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#100 Polished Settings: New custom settings have been added that use the WindowChange selector.
- Two new settings have been added that utilise the selector: Game Mode and Team Randomization.
- At present these are dummy options but will be implemented in future. For now they exist as proof of concept for being able to utilise WindowChange as our own options.
- All custom Lumi options are now able to be reverted successfully when cancelling any unsaved settings.
- Visual Shiny Eggs option added using the On/Off setup.
- Two new settings have been added that utilise the selector: Game Mode and Team Randomization.
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#101 Visual Shiny Eggs: Normal and Manaphy eggs will now display a shiny sprite in UI menus.
- This can be toggled via the Visual Shiny Egg option implemented in polished settings.
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#102 Box Expansion: The vanilla 40 box limit has been expanded to 80 boxes to support the addition of NatDex Pokemon.
- All players will start with 80 boxes, there will be no gradual limit increase based on caught Pokemon.
- The inclusion of Box Expansion means there is no compatibility with box editing through our PKLumiHex fork (or base PKHex) at this time.
- This will be rectified in a future update.
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Ported 2.0 features from Starlight to ExLaunch:
- #84 Validity Checks: Disables / skips multiple legality checks in base BDSP.
- #85 Thief Patch: Wild thieved items are now deposited directly into the bag.
- #86 Pickup Changes: Replaces pickup item level ranges with new ranges abiding by Lumi level caps.
- #88 Trainer Double Battles: Allows double battles in a 1v1 trainer context if the appropriate flag is set.
- #90 Static Held Items: Allows static encounters to have held items.
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Bug Fixes:
1.0.3 Alpha
ExeFS Build for 1.0.3 Alpha of Re:Lumi.
Patch Notes
- Uniformizes Pokémon sprites in UI. This was merged into the outfit-neutral UI patch.
- All instances of Large sprites and Pixel sprites were replaced with the regular small sprite.
- The "Register all mons to dex" Debug Tool now marks all alt forms of Pokémon as well.
- This only affected Pokémon that have alt forms in vanilla.
- Allows contest Pokémon to have alt forms. Requires RomFS changes.
- This swaps the npcLevel and monsNo fields to give more bits to fit formNo inside npcLevel. This means that npcLevel represents monsNo + formNo (like how we do it with FieldEncount) and monsNo represents npcLevel.
- Updated zones and areas to include Sinjoh and Distortion World 1.
1.0.2a
ExeFS Build for 1.0.2 Alpha of Re:Lumi.
Patch Notes
- Adjusted Custom Save Data to be properly malloc'd so the game doesn't overwrite our memory.
- Updated Ability, Item, and Move data to ScarVi DLC2.
- Added more evolution methods:
- IN_PARTY_OR_PREV_EVO (49) is a clone of POKEMON (22), but also checks if the previous evolution's INITIAL Pokémon MonsNo matches the parameter.
- RND_1_OF_100_MOVE (55) triggers when the Pokémon has a certain move on level up (defined by the parameter) and has an Encryption Constant modulo 100 of 0.
- RND_99_OF_100_MOVE (56) triggers when the Pokémon has a certain move on level up (defined by the parameter) and has an Encryption Constant modulo 100 of NOT 0.
- TOTAL_DAMAGE_RECIEVED_MALE (57) is a clone of TOTAL_DAMAGE_RECIEVED (44), but also checks if the Pokémon is male.
- TOTAL_DAMAGE_RECIEVED_FEMALE (58) is a clone of TOTAL_DAMAGE_RECIEVED (44), but also checks if the Pokémon is female.
1.0.1 Alpha
ExeFS Build for 1.0.1 Alpha of Re:Lumi.