A hodge podge test game to learn unity Written in C# using the unity engine
We're using Unity 2019.3.13 for now
- TRUE/FALSE defines for booleans not 1/0
- No magic numbers, no magic strings, etc etc etc. Define everything with #define so we don't cry over unreadable/spaghetti code later.
- Make sure your code can handle the unexpected. For example some procs CAN fail!
- No quick and dirty hard coding where possible, this is a testbed to learn, so it's a good idea to have everything object orentated, rather than learn that later.
- When making a PR, update the documentation with new procs/documentation if you expect anyone else will use what you coded.
- No comments, no merge.
- No self merging please.
- Try to use markdown in text documents
See Here