WIP fix for portal client-server desync: type(feat): Incomplete but fixes dimension sync issue #2496
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… by reusing base teleportation logic + hurtmarked
(WIP fix for portal client-server desync)
: type(feat): Brief description [MOVE TO TITLE]This doesn't work with passengers atm, and is putting players at weird y levels when 'falling' - there's an issue as well with Spawn Items being given multiple times, working on it
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