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UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
llama3 implementation one matrix multiplication at a time
Get up and running with Llama 3.3, DeepSeek-R1, Phi-4, Gemma 2, and other large language models.
Open-sourced codes for MiniGPT-4 and MiniGPT-v2 (https://minigpt-4.github.io, https://minigpt-v2.github.io/)
StableLM: Stability AI Language Models
DeepSpeed is a deep learning optimization library that makes distributed training and inference easy, efficient, and effective.
The ChatGPT Retrieval Plugin lets you easily find personal or work documents by asking questions in natural language.
ChatGLM-6B: An Open Bilingual Dialogue Language Model | 开源双语对话语言模型
An Extensible Toolkit for Finetuning and Inference of Large Foundation Models. Large Models for All.
An open platform for training, serving, and evaluating large language models. Release repo for Vicuna and Chatbot Arena.
Stable Diffusion web UI
Three Ways of Generating Terrain with Erosion Features
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
Houdini Engine Plugin for Unreal Engine.
An Open-Source subdivision surface library.
Optimized GPU noise functions and utilities
Procedural Noise Shader Routines compatible with WebGL
Simple examples of noise algorithms in Unity
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++