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<!doctype html> | ||
<!-- | ||
Copyright 2020 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> | ||
<link rel='stylesheet' href='css/common.css'> | ||
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<title>Barebones VR</title> | ||
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<!-- Chrome Origin Trial token for https://immersive-web.github.io. | ||
Enables WebXR for all visitors by default during the trial period --> | ||
<meta http-equiv="origin-trial" content="Ai3OQL0dmGNhrOkQWS8ffWkjPqXrhzAejLV80DiBTIM5V5xTRleI9qOcdjK9+ILQmKqMamH3FtDKIeLsfjgYUQ8AAABfeyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0="> | ||
</head> | ||
<body> | ||
<header> | ||
<details open> | ||
<summary>Barebones WebXR DOM Overlay</summary> | ||
<p> | ||
This sample demonstrates extremely simple use of an "immersive-ar" | ||
session with no library dependencies, with an optional DOM overlay. | ||
It doesn't render anything exciting, just draws a square with a slowly | ||
changing color to prove it's working. | ||
<a class="back" href="./index.html">Back</a> | ||
</p> | ||
<div id="session-info"></div> | ||
<div id="warning-zone"></div> | ||
<button id="xr-button" class="barebones-button" disabled>XR not found</button> | ||
</details> | ||
</header> | ||
<main style='text-align: center;'> | ||
<p>Click 'Enter AR' to see content</p> | ||
</main> | ||
<script type="module"> | ||
// XR globals. | ||
let xrButton = document.getElementById('xr-button'); | ||
let xrSession = null; | ||
let xrRefSpace = null; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
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function checkSupportedState() { | ||
navigator.xr.isSessionSupported('immersive-ar').then((supported) => { | ||
if (supported) { | ||
xrButton.innerHTML = 'Enter AR'; | ||
} else { | ||
xrButton.innerHTML = 'AR not found'; | ||
} | ||
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xrButton.disabled = !supported; | ||
}); | ||
} | ||
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function initXR() { | ||
if (!window.isSecureContext) { | ||
let message = "WebXR unavailable due to insecure context"; | ||
document.getElementById("warning-zone").innerText = message; | ||
} | ||
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if (navigator.xr) { | ||
xrButton.addEventListener('click', onButtonClicked); | ||
navigator.xr.addEventListener('devicechange', checkSupportedState); | ||
checkSupportedState(); | ||
} | ||
} | ||
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function onButtonClicked() { | ||
if (!xrSession) { | ||
// Ask for an optional DOM Overlay, see https://immersive-web.github.io/dom-overlays/ | ||
// Use BODY as the root element. | ||
navigator.xr.requestSession('immersive-ar', { | ||
optionalFeatures: ['dom-overlay'], | ||
domOverlay: {root: document.body} | ||
}).then(onSessionStarted, onRequestSessionError); | ||
} else { | ||
xrSession.end(); | ||
} | ||
} | ||
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function onSessionStarted(session) { | ||
xrSession = session; | ||
xrButton.innerHTML = 'Exit AR'; | ||
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// Show which type of DOM Overlay got enabled (if any) | ||
document.getElementById('session-info').innerHTML = 'DOM Overlay type: ' + session.domOverlayState.type; | ||
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session.addEventListener('end', onSessionEnded); | ||
let canvas = document.createElement('canvas'); | ||
gl = canvas.getContext('webgl', { | ||
xrCompatible: true | ||
}); | ||
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); | ||
session.requestReferenceSpace('local').then((refSpace) => { | ||
xrRefSpace = refSpace; | ||
session.requestAnimationFrame(onXRFrame); | ||
}); | ||
} | ||
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function onRequestSessionError(ex) { | ||
alert("Failed to start immersive AR session."); | ||
console.error(ex.message); | ||
} | ||
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function onEndSession(session) { | ||
session.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
xrSession = null; | ||
xrButton.innerHTML = 'Enter AR'; | ||
document.getElementById('session-info').innerHTML = ''; | ||
gl = null; | ||
} | ||
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function onXRFrame(t, frame) { | ||
let session = frame.session; | ||
session.requestAnimationFrame(onXRFrame); | ||
let pose = frame.getViewerPose(xrRefSpace); | ||
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if (pose) { | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); | ||
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// Update the clear color so that we can observe the color in the | ||
// headset changing over time. Use a scissor rectangle to keep the AR | ||
// scene visible. | ||
const width = session.renderState.baseLayer.framebufferWidth; | ||
const height = session.renderState.baseLayer.framebufferHeight; | ||
gl.enable(gl.SCISSOR_TEST); | ||
gl.scissor(width / 4, height / 4, width / 2, height / 2); | ||
let time = Date.now(); | ||
gl.clearColor(Math.cos(time / 2000), Math.cos(time / 4000), Math.cos(time / 6000), 0.5); | ||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | ||
} | ||
} | ||
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initXR(); | ||
</script> | ||
</body> | ||
</html> |
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