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API/MovementComponent-IsInWater().md → API/MovementComponent-IsInWater.md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[MovementComponent](./MovementComponent.md 'UnrealEngine.Framework.MovementComponent') | ||
## MovementComponent.IsInWater() Method | ||
## MovementComponent.IsInWater Property | ||
Returns `true` if it's in physics volume with water flag | ||
```csharp | ||
public bool IsInWater(); | ||
public bool IsInWater { get; } | ||
``` | ||
#### Returns | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.GetPivotTranslation() Method | ||
Returns translation of pivot point around which the component rotates, relative to the current rotation | ||
```csharp | ||
public System.Numerics.Vector3 GetPivotTranslation(); | ||
``` | ||
#### Returns | ||
[System.Numerics.Vector3](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Vector3 'System.Numerics.Vector3') |
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API/RotatingMovementComponent-GetPivotTranslation(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.GetPivotTranslation(System.Numerics.Vector3) Method | ||
Retrieves translation of pivot point around which the component rotates, relative to the current rotation | ||
```csharp | ||
public void GetPivotTranslation(ref System.Numerics.Vector3 value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-RotatingMovementComponent-GetPivotTranslation(System-Numerics-Vector3)-value'></a> | ||
`value` [System.Numerics.Vector3](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Vector3 'System.Numerics.Vector3') | ||
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.GetRotationRate() Method | ||
Returns yaw, pitch, and roll rotation rate of the component | ||
```csharp | ||
public System.Numerics.Quaternion GetRotationRate(); | ||
``` | ||
#### Returns | ||
[System.Numerics.Quaternion](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Quaternion 'System.Numerics.Quaternion') |
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API/RotatingMovementComponent-GetRotationRate(Quaternion).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.GetRotationRate(System.Numerics.Quaternion) Method | ||
Retrieves yaw, pitch, and roll rotation rate of the component | ||
```csharp | ||
public void GetRotationRate(ref System.Numerics.Quaternion value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-RotatingMovementComponent-GetRotationRate(System-Numerics-Quaternion)-value'></a> | ||
`value` [System.Numerics.Quaternion](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Quaternion 'System.Numerics.Quaternion') | ||
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API/RotatingMovementComponent-RotatingMovementComponent(Actor_string).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent(UnrealEngine.Framework.Actor, string) Constructor | ||
Creates the component attached to an actor | ||
```csharp | ||
public RotatingMovementComponent(UnrealEngine.Framework.Actor actor, string name=null); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-RotatingMovementComponent-RotatingMovementComponent(UnrealEngine-Framework-Actor_string)-actor'></a> | ||
`actor` [Actor](./Actor.md 'UnrealEngine.Framework.Actor') | ||
The actor to attach the component to | ||
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||
<a name='UnrealEngine-Framework-RotatingMovementComponent-RotatingMovementComponent(UnrealEngine-Framework-Actor_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
The name of the component | ||
|
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.RotationInLocalSpace Property | ||
Gets or sets whether rotation is applied in local or world space | ||
```csharp | ||
public bool RotationInLocalSpace { get; set; } | ||
``` | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
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API/RotatingMovementComponent-SetPivotTranslation(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.SetPivotTranslation(System.Numerics.Vector3) Method | ||
Sets translation of pivot point around which the component rotates, relative to the current rotation | ||
```csharp | ||
public void SetPivotTranslation(in System.Numerics.Vector3 value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-RotatingMovementComponent-SetPivotTranslation(System-Numerics-Vector3)-value'></a> | ||
`value` [System.Numerics.Vector3](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Vector3 'System.Numerics.Vector3') | ||
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API/RotatingMovementComponent-SetRotationRate(Quaternion).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[RotatingMovementComponent](./RotatingMovementComponent.md 'UnrealEngine.Framework.RotatingMovementComponent') | ||
## RotatingMovementComponent.SetRotationRate(System.Numerics.Quaternion) Method | ||
Sets yaw, pitch, and roll rotation rate of the component | ||
```csharp | ||
public void SetRotationRate(in System.Numerics.Quaternion value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-RotatingMovementComponent-SetRotationRate(System-Numerics-Quaternion)-value'></a> | ||
`value` [System.Numerics.Quaternion](https://docs.microsoft.com/en-us/dotnet/api/System.Numerics.Quaternion 'System.Numerics.Quaternion') | ||
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework') | ||
## RotatingMovementComponent Class | ||
A component that performs continuous rotation at a specific rotation rate | ||
```csharp | ||
public class RotatingMovementComponent : UnrealEngine.Framework.MovementComponent | ||
``` | ||
Inheritance [System.Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object 'System.Object') 🡒 [ActorComponent](./ActorComponent.md 'UnrealEngine.Framework.ActorComponent') 🡒 [MovementComponent](./MovementComponent.md 'UnrealEngine.Framework.MovementComponent') 🡒 RotatingMovementComponent | ||
### Constructors | ||
- [RotatingMovementComponent(UnrealEngine.Framework.Actor, string)](./RotatingMovementComponent-RotatingMovementComponent(Actor_string).md 'UnrealEngine.Framework.RotatingMovementComponent.RotatingMovementComponent(UnrealEngine.Framework.Actor, string)') | ||
### Properties | ||
- [RotationInLocalSpace](./RotatingMovementComponent-RotationInLocalSpace.md 'UnrealEngine.Framework.RotatingMovementComponent.RotationInLocalSpace') | ||
### Methods | ||
- [GetPivotTranslation()](./RotatingMovementComponent-GetPivotTranslation().md 'UnrealEngine.Framework.RotatingMovementComponent.GetPivotTranslation()') | ||
- [GetPivotTranslation(System.Numerics.Vector3)](./RotatingMovementComponent-GetPivotTranslation(Vector3).md 'UnrealEngine.Framework.RotatingMovementComponent.GetPivotTranslation(System.Numerics.Vector3)') | ||
- [GetRotationRate()](./RotatingMovementComponent-GetRotationRate().md 'UnrealEngine.Framework.RotatingMovementComponent.GetRotationRate()') | ||
- [GetRotationRate(System.Numerics.Quaternion)](./RotatingMovementComponent-GetRotationRate(Quaternion).md 'UnrealEngine.Framework.RotatingMovementComponent.GetRotationRate(System.Numerics.Quaternion)') | ||
- [SetPivotTranslation(System.Numerics.Vector3)](./RotatingMovementComponent-SetPivotTranslation(Vector3).md 'UnrealEngine.Framework.RotatingMovementComponent.SetPivotTranslation(System.Numerics.Vector3)') | ||
- [SetRotationRate(System.Numerics.Quaternion)](./RotatingMovementComponent-SetRotationRate(Quaternion).md 'UnrealEngine.Framework.RotatingMovementComponent.SetRotationRate(System.Numerics.Quaternion)') |
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