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Fix various spelling mistakes in comments and strings in perception
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Jamie Snape committed Jul 31, 2018
1 parent e401325 commit 18d0469
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion perception/dev/feedforward_neural_network.cc
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ template <typename T>
VectorX<T> FeedforwardNeuralNetwork<T>::EvaluateLayer(
const VectorX<T>& layerInput, MatrixX<T> Weights, VectorX<T> bias,
LayerType layer, NonlinearityType nonlinearity) const {
// Only suppports fully-connected RELU at this time
// Only supports fully-connected RELU at this time
DRAKE_DEMAND(layer == LayerType::FullyConnected);
DRAKE_DEMAND(nonlinearity == NonlinearityType::Relu);
VectorX<T> layer_output = relu(Weights * layerInput + bias);
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2 changes: 1 addition & 1 deletion perception/estimators/dev/articulated_icp.cc
Original file line number Diff line number Diff line change
Expand Up @@ -152,7 +152,7 @@ void ComputeCorrespondences(const SceneState& scene_state,
vector<BodyIndex> body_indices(num_points);

const bool use_margins = false;
// TOOD(eric.cousineau): Figure out better access.
// TODO(eric.cousineau): Figure out better access.
// TODO(eric.cousineau): Tie this directly to the visuals, rather than the
// collision geometry.
RigidBodyTreed& mutable_tree = const_cast<RigidBodyTreed&>(scene.tree());
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