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go-sdl3

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SDL3 bindings for Go in pure Go (thanks to ebitengine/purego).

About

The API is currently not stable, I might make some renames and packages refactor.

This library wraps SDL3 to more idiomatic go and:

  • Changes return values from bool to error (SDL_GetError).
  • Trims SDL_ prefix from all types, variables, function names.
  • Make methods from global functions when it is possible.
  • Turn some pointer function parameters into return values.

If you are looking for pure Go bindings that are closer to the original API, please have a look at https://github.com/JupiterRider/purego-sdl3.

Status

Note

The API is currently subject to many changes / refactors, many method functions are also exposed but not implemented yet (need human validation).

The list of currently supported functions can be found in COVERAGE.md.

  • Tested on Windows, Ubuntu, WebAssembly (wasm/js) at the moment.
  • Help is appreciated! (see CONTRIBUTE.md.)

Usage

The library is linked dynamically with purego (does not require CGo).

  • Automatic

If the platform is supported (if a binary exists for it), the code below will write the library to a temporary folder, and remove it when the main function returns.

defer binsdl.Load().Unload()
  • Manual

The binary is already installed and/or its location is known (e.g: same folder), so it can be loaded by its path.

sdl.LoadLibrary("SDL3.dll") // "libSDL3.so", "libSDL3.dylib"

Example:

Note that you do not have to pass your update function sdl.RunLoop, however doing so allows you to target GOOS=js/GOARCH=wasm, see wasmsdl.

package main

import (
	"github.com/Zyko0/go-sdl3/sdl"
	"github.com/Zyko0/go-sdl3/bin/binsdl"
)

func main() {
	defer binsdl.Load().Unload() // sdl.LoadLibrary(sdl.Path())
	defer sdl.Quit()

	if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
		panic(err)
	}

	window, renderer, err := sdl.CreateWindowAndRenderer("Hello world", 500, 500, 0)
	if err != nil {
		panic(err)
	}
	defer renderer.Destroy()
	defer window.Destroy()

	renderer.SetDrawColor(255, 255, 255, 255)

	sdl.RunLoop(func() error {
		var event sdl.Event

		for sdl.PollEvent(&event) {
			if event.Type == sdl.EVENT_QUIT {
				return sdl.EndLoop
			}
		}

		renderer.DebugText(50, 50, "Hello world")
		renderer.Present()

		return nil
	})
}

Examples

The examples folder contains the offical examples that can be found here https://examples.libsdl.org/SDL3, and a few more.

Libraries

  • SDL3
  • SDL3_ttf
  • SDL3_image
  • SDL3_mixer
  • SDL3_shadercross (TBD)

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SDL3 bindings for Go

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  • Go 99.8%
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