SDL3 bindings for Go in pure Go (thanks to ebitengine/purego).
The API is currently not stable, I might make some renames and packages refactor.
This library wraps SDL3 to more idiomatic go and:
- Changes return values from
bool
toerror
(SDL_GetError
). - Trims
SDL_
prefix from all types, variables, function names. - Make methods from global functions when it is possible.
- Turn some pointer function parameters into return values.
If you are looking for pure Go bindings that are closer to the original API, please have a look at https://github.com/JupiterRider/purego-sdl3.
Note
The API is currently subject to many changes / refactors, many method functions are also exposed but not implemented yet (need human validation).
The list of currently supported functions can be found in COVERAGE.md.
- Tested on Windows, Ubuntu, WebAssembly (wasm/js) at the moment.
- Help is appreciated! (see CONTRIBUTE.md.)
The library is linked dynamically with purego (does not require CGo).
- Automatic
If the platform is supported (if a binary exists for it), the code below will write the library to a temporary folder, and remove it when the main
function returns.
defer binsdl.Load().Unload()
- Manual
The binary is already installed and/or its location is known (e.g: same folder), so it can be loaded by its path.
sdl.LoadLibrary("SDL3.dll") // "libSDL3.so", "libSDL3.dylib"
Example:
Note that you do not have to pass your update function
sdl.RunLoop
, however doing so allows you to targetGOOS=js
/GOARCH=wasm
, see wasmsdl.
package main
import (
"github.com/Zyko0/go-sdl3/sdl"
"github.com/Zyko0/go-sdl3/bin/binsdl"
)
func main() {
defer binsdl.Load().Unload() // sdl.LoadLibrary(sdl.Path())
defer sdl.Quit()
if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
panic(err)
}
window, renderer, err := sdl.CreateWindowAndRenderer("Hello world", 500, 500, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
defer window.Destroy()
renderer.SetDrawColor(255, 255, 255, 255)
sdl.RunLoop(func() error {
var event sdl.Event
for sdl.PollEvent(&event) {
if event.Type == sdl.EVENT_QUIT {
return sdl.EndLoop
}
}
renderer.DebugText(50, 50, "Hello world")
renderer.Present()
return nil
})
}
The examples folder contains the offical examples that can be found here https://examples.libsdl.org/SDL3, and a few more.
- SDL3
- SDL3_ttf
- SDL3_image
- SDL3_mixer
- SDL3_shadercross (TBD)