Skip to content
View TraceOfWater's full-sized avatar

Block or report TraceOfWater

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

UE5 MilSim FPS / RTS Game (formerly ProjectM)

C++ 133 25 Updated Dec 8, 2023

Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board

Python 152 25 Updated Jul 24, 2024
C++ 21 2 Updated Feb 6, 2021

Quadtree Terrain Rendering System with Simple Features: C++, OpenGL, SDL

C++ 15 6 Updated Dec 8, 2018

KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

C++ 2,109 300 Updated Dec 1, 2024

Open World Bakery + Voxel Pro/Free plugin

C++ 6 4 Updated Jun 29, 2024

Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)

C++ 1,400 548 Updated May 26, 2021

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization…

C 116 6 Updated Dec 28, 2024

Source code for AAAI 2020 paper "Multi-Component Graph Convolutional Collaborative Filtering"

Python 61 18 Updated Jun 16, 2021

CGA 3D 计算几何算法库 | 3D Compute Geometry Algorithm Library webgl three.js babylon.js等任何库都可以使用

JavaScript 470 63 Updated Dec 30, 2022

An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1…

C 22 6 Updated Dec 28, 2024

吴恩达老师的机器学习课程个人笔记

HTML 1 1 Updated Mar 3, 2019

deeplearning.ai(吴恩达老师的深度学习课程笔记及资源)

HTML 1 1 Updated Feb 27, 2019

sketch + style = paints 🎨 (TOG2018/SIGGRAPH2018ASIA)

JavaScript 18,111 2,092 Updated Aug 1, 2023

DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders

C++ 38 7 Updated Feb 6, 2020

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback…

C 14 2 Updated Dec 28, 2024