Starred repositories
UE5 MilSim FPS / RTS Game (formerly ProjectM)
Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board
Quadtree Terrain Rendering System with Simple Features: C++, OpenGL, SDL
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization…
Source code for AAAI 2020 paper "Multi-Component Graph Convolutional Collaborative Filtering"
CGA 3D 计算几何算法库 | 3D Compute Geometry Algorithm Library webgl three.js babylon.js等任何库都可以使用
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1…
吴恩达老师的机器学习课程个人笔记
deeplearning.ai(吴恩达老师的深度学习课程笔记及资源)
sketch + style = paints 🎨 (TOG2018/SIGGRAPH2018ASIA)
DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback…