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Top-down arcade shooter used to learn engine-side subsystems: event system, memory tracking with dedicated general-purpose logger thread, profiler, sprite renderer, and a generic job system applied here to batch particle and entity system mgmt.

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Twila27/Aurameter

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Top-down arcade shooter used to learn engine-side subsystems: event system, memory tracking with dedicated general-purpose logger thread, profiler, sprite renderer, and a generic job system applied here to batch particle and entity system mgmt.

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