Welcome to our ambitious 2D roguelike video game project! This venture combines elements of horror and various battle mechanics within the Unity engine.
The game aims to offer an immersive experience by featuring a variety of map styles, including horror, modern, and ancient settings.
- Spell Casts: Implementing a diverse range of spells that players can utilize strategically to overcome enemies and obstacles.
- Augment System: Use augment drops to increase engagements, offering more buffs and spells to make the player stronger.
- Movements: Implementing fluid and responsive character movements, allowing players to navigate through challenging environments seamlessly.
- And more features to come!
The primary goal is to provide players with a thrilling and unpredictable roguelike experience. The focus is on procedurally generated levels that enhance replayability while incorporating horror and combat elements to keep players on the edge of their seats.
- Map Styles:
- Horror: Creating a terrifying atmosphere through visuals, sound effects, and environmental storytelling.
- Procedural Generation: Designing a robust procedural generation system for levels, ensuring a unique experience in each playthrough. Balancing the procedural generation to maintain a fair and challenging progression for players.