this simple plugin consist of a blueprint function library which let u to check whether a point is in a shape component or not plus a ShapeHelperComponent that has an array of baisc shapes (Box, Sphere, Capsule) editable in editor this plugin may be used in case u have a complex object with a triangle mesh collision but diffent parts, after the ray trace u may check what u hit for instance imagine a projector, including bulb, corner, base , ... all are in the same mesh, but each part must emmit a diffrent particle and sound :D
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UPO33/UE4ShapeHelper
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