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Issues: Unity-Technologies/ProjectAuditor
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[Bug] Analyse process fails because of script compilation errors
#34
by iurii-pavliuk
was closed Apr 27, 2021
[Bug] "Call tree (slow)" checkbox causes errors in Resources view
#50
by unitystevem
was closed Jun 2, 2021
Changing code breaks existing analysis
bug
Something isn't working
#54
by UnityAnthony
was closed Nov 17, 2022
Automatic resizing will loose critical issues
bug
Something isn't working
#53
by UnityAnthony
was closed Nov 17, 2022
Package Manager description does not mention asset analysis (/Resources, shaders, etc)
#45
by patrickdevarney
was closed Jul 27, 2021
[Feedback] Allocation marked as critical even if called only once
#30
by marina-joffrineau
was closed Jul 25, 2022
[Bug] float marked as array allocation
invalid
This doesn't seem right
#33
by loosegrid
was closed May 6, 2021
[Bug] Returning from load report selecting no json file causes Project Auditor to change views
#43
by patrickdevarney
was closed May 5, 2021
[Bug] "View documentation" in Package Manager throws warning window that there is no documentation
#42
by patrickdevarney
was closed May 5, 2021
[Feature] I want to be able to select which build report file to open
#48
by patrickdevarney
was closed Jul 14, 2021
[Bug] player.log parsing for shader variant view throe if shader name has commas in it.
bug
Something isn't working
#51
by xdegtyarev
was closed Jun 28, 2021
[Feature] Can build reports include the file path the build was created in?
#64
by unitystevem
was closed Dec 15, 2021
nuget.mono-cecil: Package [[email protected]] cannot be found
#62
by ivan-hernandez-scopely
was closed Aug 4, 2021
Add editor preference to prevent PA from auto-opening after every build
#67
by nickfourtimes
was closed Nov 26, 2021
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