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  • TurnInPlace Public

    Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

    C++ 108 10 MIT License Updated Mar 5, 2025
  • Allows iterating multiple files, executing a script on each file, and optionally saving them. With powerful filtering options.

    Python MIT License Updated Feb 26, 2025
  • Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

    C++ 3 MIT License Updated Feb 24, 2025
  • CMC extended for predicted abilities

    C++ 123 23 MIT License Updated Feb 23, 2025
  • repo_files Public

    Shared repo files, for images that are used in readme files

    Updated Feb 12, 2025
  • CSS MIT License Updated Feb 11, 2025
  • PushPawn Public

    Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

    C++ 15 2 MIT License Updated Feb 3, 2025
  • JavaScript MIT License Updated Jan 13, 2025
  • PiWeather Public

    A weather app for Raspberry Pi

    C++ 1 MIT License Updated Dec 15, 2024
  • Provides a floating shelf for Maya

    Python 1 1 MIT License Updated Dec 13, 2024
  • Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.

    C++ 11 1 MIT License Updated Dec 12, 2024
  • Simple animation tools

    C++ 3 MIT License Updated Dec 12, 2024
  • Advanced Alpha Interpolation for UE5

    C++ 1 MIT License Updated Dec 5, 2024
  • Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced

    C++ 11 MIT License Updated Nov 26, 2024
  • Supporting plugin for PhysicsHitReact for GameplayAbilities systems, keeping it separate from the core plugin

    1 Updated Oct 25, 2024
  • Auto finger weighting tool for Maya

    Python 2 MIT License Updated Oct 18, 2024
  • Sets t.MaxFPS 60 on editor start. That's it.

    C++ 1 MIT License Updated Oct 18, 2024
  • An Activity and Questing system for Unreal Engine

    C++ Updated Oct 2, 2024
  • Tether Public

    Modular framework for integrating physics solvers and constraints into animation graph. Ideal for simulating objects attached to characters, such as accessories or equipment, with customizable and …

    C++ 3 1 MIT License Updated Sep 27, 2024
  • Cog Public

    Forked from arnaud-jamin/Cog

    Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui

    C++ MIT License Updated Jul 20, 2024
  • Initialization pathing for Mutable

    C++ 2 MIT License Updated May 12, 2024
  • Adds nodes equivalent to AIMoveTo for PlayerController

    C++ 4 1 MIT License Updated May 10, 2024
  • Ability node to Play Montage with custom blend in settings

    C++ 2 MIT License Updated May 8, 2024
  • Provides Lyra-like Pawn Initialization

    C++ 1 MIT License Updated May 7, 2024
  • Tests multiple actors in the world to get a biasing factor between them for blending based on distance

    C++ 1 MIT License Updated May 7, 2024
  • Example project for PredictedMovement plugin showing integration with ThirdPerson Template

    C++ 16 2 MIT License Updated Feb 20, 2024
  • privablic Public

    Forked from altamic/privablic

    Access to private members and methods of a C++ struct or class

    C++ 1 MIT License Updated Jan 19, 2024
  • AIMoveTo Public

    Adds AIMoveTo node but with additional parameters

    C++ 3 MIT License Updated Dec 25, 2023
  • Fixes engine plugin with UAbilitySystemComponent that prevents montages from blending out without snapping

    C++ 1 MIT License Updated Oct 26, 2023
  • Play Animation with Finished Event V2 Node that can reverse a currently playing animation in place

    C++ 1 MIT License Updated Jun 25, 2023