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TurnInPlace Public
Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
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BatchScriptExecution Public
Allows iterating multiple files, executing a script on each file, and optionally saving them. With powerful filtering options.
Python MIT License UpdatedFeb 26, 2025 -
ProcHitReact Public
Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.
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PredictedMovement Public
CMC extended for predicted abilities
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PushPawn Public
Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.
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SimpleLocomotion Public
Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.
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AlphaInterpolation Public
Advanced Alpha Interpolation for UE5
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PlayMontageAdvanced Public
Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced
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PhysicsHitReactAbilityHelper Public
Supporting plugin for PhysicsHitReact for GameplayAbilities systems, keeping it separate from the core plugin
1 UpdatedOct 25, 2024 -
AutoFingerWeight Public
Auto finger weighting tool for Maya
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EditorSetMaxFPS Public
Sets t.MaxFPS 60 on editor start. That's it.
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ArcActivities Public
Forked from punyhumangames/ArcActivitiesAn Activity and Questing system for Unreal Engine
C++ UpdatedOct 2, 2024 -
Tether Public
Modular framework for integrating physics solvers and constraints into animation graph. Ideal for simulating objects attached to characters, such as accessories or equipment, with customizable and …
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Cog Public
Forked from arnaud-jamin/CogCog is a set of debug tools for Unreal Engine built on top of Dear ImGui
C++ MIT License UpdatedJul 20, 2024 -
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PlayerMoveTo Public
Adds nodes equivalent to AIMoveTo for PlayerController
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PlayMontageBlend Public
Ability node to Play Montage with custom blend in settings
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PawnInitialization Public
Provides Lyra-like Pawn Initialization
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WorldDistanceBlend Public
Tests multiple actors in the world to get a biasing factor between them for blending based on distance
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PredictedMovementExample Public
Example project for PredictedMovement plugin showing integration with ThirdPerson Template
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privablic Public
Forked from altamic/privablicAccess to private members and methods of a C++ struct or class
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AIMoveTo Public
Adds AIMoveTo node but with additional parameters
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AbilitySystemFix Public
Fixes engine plugin with UAbilitySystemComponent that prevents montages from blending out without snapping
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PlayWidgetAnimation Public
Play Animation with Finished Event V2 Node that can reverse a currently playing animation in place