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Marius Horga
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Marius Horga
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Oct 1, 2017
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import MetalKit | ||
import PlaygroundSupport | ||
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let frame = NSRect(x: 0, y: 0, width: 400, height: 400) | ||
let delegate = MetalView() | ||
let view = MTKView(frame: frame, device: delegate.device) | ||
view.delegate = delegate | ||
PlaygroundPage.current.liveView = view |
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#include <metal_stdlib> | ||
using namespace metal; | ||
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struct Particle { | ||
float2 center; | ||
float radius; | ||
}; | ||
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float distanceToParticle(float2 point, Particle p) { | ||
return length(point - p.center) - p.radius; | ||
} | ||
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kernel void compute(texture2d<float, access::write> output [[texture(0)]], | ||
constant float &time [[buffer(0)]], | ||
uint2 gid [[thread_position_in_grid]]) { | ||
int width = output.get_width(); | ||
int height = output.get_height(); | ||
float2 uv = float2(gid) / float2(width, height); | ||
float2 center = float2(0.5, time); | ||
float radius = 0.05; | ||
float stop = 1 - radius; | ||
if (time >= stop) { center.y = stop; } | ||
else center.y = time; | ||
Particle p = Particle{center, radius}; | ||
float distance = distanceToParticle(uv, p); | ||
float4 color = float4(1, 0.7, 0, 1); | ||
if (distance > 0) { color = float4(0.2, 0.5, 0.7, 1); } | ||
output.write(float4(color), gid); | ||
} |
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import MetalKit | ||
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public class MetalView: NSObject, MTKViewDelegate { | ||
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public var device: MTLDevice! = nil | ||
var queue: MTLCommandQueue! = nil | ||
var cps: MTLComputePipelineState! = nil | ||
var timerBuffer: MTLBuffer! = nil | ||
var timer: Float = 0 | ||
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override public init() { | ||
super.init() | ||
device = MTLCreateSystemDefaultDevice() | ||
queue = device.makeCommandQueue() | ||
registerShaders() | ||
} | ||
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func registerShaders() { | ||
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { return } | ||
do { | ||
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) | ||
let library = try device.makeLibrary(source: input, options: nil) | ||
guard let kernel = library.makeFunction(name: "compute") else { return } | ||
cps = try device.makeComputePipelineState(function: kernel) | ||
} catch let e { | ||
Swift.print("\(e)") | ||
} | ||
timerBuffer = device.makeBuffer(length: MemoryLayout<Float>.size, options: []) | ||
} | ||
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func update() { | ||
timer += 0.01 | ||
let bufferPointer = timerBuffer.contents() | ||
memcpy(bufferPointer, &timer, MemoryLayout<Float>.size) | ||
} | ||
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public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} | ||
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public func draw(in view: MTKView) { | ||
if let drawable = view.currentDrawable, | ||
let commandBuffer = queue.makeCommandBuffer(), | ||
let commandEncoder = commandBuffer.makeComputeCommandEncoder() | ||
{ | ||
commandEncoder.setComputePipelineState(cps) | ||
commandEncoder.setTexture(drawable.texture, index: 0) | ||
commandEncoder.setBuffer(timerBuffer, offset: 0, index: 0) | ||
update() | ||
let threadGroupCount = MTLSizeMake(8, 8, 1) | ||
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) | ||
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) | ||
commandEncoder.endEncoding() | ||
commandBuffer.present(drawable) | ||
commandBuffer.commit() | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<playground version='5.0' target-platform='macos' executeOnSourceChanges='false'> | ||
<timeline fileName='timeline.xctimeline'/> | ||
</playground> |
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particles/particle.playground/playground.xcworkspace/contents.xcworkspacedata
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Timeline | ||
version = "3.0"> | ||
<TimelineItems> | ||
</TimelineItems> | ||
</Timeline> |