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UnityProject Sound
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MrLucasNogueira committed May 26, 2014
1 parent d4ee077 commit 7500dc7
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Showing 16 changed files with 8 additions and 508 deletions.
Binary file removed Assets/creeper.blend
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Binary file removed Assets/creeper.blend1
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501 changes: 0 additions & 501 deletions Assets/creeper.fbx

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Binary file added Sound/AmbientLevel.mp3
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Binary file modified UnityProject/Assets/Scene/Level1.unity
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Expand Up @@ -20,7 +20,7 @@ void Update () {
void OnTriggerEnter(Collider hit){
if(hit.transform.tag == "checkPoint"){
checkPointPosition = hit.transform.position;
//checkPointRotate = hit.transform.localRotation;
checkPointRotate = hit.transform.localRotation;
Destroy(hit.gameObject);
}
if(hit.transform.tag == "portal"){
Expand All @@ -32,7 +32,7 @@ void OnTriggerEnter(Collider hit){
void respawn (){
if (transform.localPosition.y < -5) {
transform.position = checkPointPosition;
//transform.localRotation = checkPointRotate;
transform.localRotation = checkPointRotate;
}
}

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Binary file modified UnityProject/Library/CurrentLayout.dwlt
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2 changes: 1 addition & 1 deletion UnityProject/UnityProject-csharp.sln
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Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
=======
GlobalSection(MonoDevelopProperties) = preSolution
>>>>>>> 2a0d4d6c757840b2047b2a23e4cf155c85bec69b
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2 changes: 1 addition & 1 deletion UnityProject/UnityProject.sln
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Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
=======
GlobalSection(MonoDevelopProperties) = preSolution
>>>>>>> 2a0d4d6c757840b2047b2a23e4cf155c85bec69b
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7 changes: 4 additions & 3 deletions UnityProject/UnityProject.userprefs
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@@ -1,8 +1,9 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\GameController\LightIntensity.cs">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\PlayerBehaviour\CollisonBehaviour.cs">
<Files>
<File FileName="Assets\Scripts\GameController\LightIntensity.cs" Line="27" Column="28" />
<File FileName="Assets\Scripts\PlayerBehaviour\CollisonBehaviour.cs" Line="35" Column="4" />
<File FileName="Assets\Scripts\GameController\LightIntensity.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
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