Conway's Game of life and other cellular automaton experiments implemented in Unity.
- If a cell is alive, it survives to the next generation if it has 2 or 3 live neighbors; otherwise it dies.
- If a cell is dead, it comes to life in the next generation if it has exactly 3 live neighbors; otherwise it stays dead.
To do:
Create simple visualization structureCreate clickable grid to draw patternsFix bug with the rules, each grid should be a snapshot- Change alive/dead to continuous values, 0 to 10
- Add support to different rules
- Add support to different neighbors size and shapes
- Fix camera and Cell size
- Improve UI and graphics