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Merge pull request ReciHub#359 from pipitorminator/FloodIt
created FloodIt minigame
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#container{ | ||
width: 420px; | ||
height: 610px; | ||
margin:0 auto; | ||
padding: 10px; | ||
text-align:left; | ||
box-shadow: 0px 0px 10px rgba(0,0,0,0.8); | ||
} | ||
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li { | ||
display: inline-block; | ||
width:30px; | ||
height:30px; | ||
line-height:30px; | ||
vertical-align:middle; | ||
list-style:none; | ||
border: 1px solid black; | ||
margin:0 auto; | ||
} | ||
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li.btn{ | ||
cursor: pointer; | ||
} | ||
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li:hover{ | ||
border-radius:20%; | ||
border: 1px solid black; | ||
} | ||
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li#gray{ | ||
margin: 5px; | ||
background: #808080; | ||
} | ||
li#yellow{ | ||
margin: 5px; | ||
background: #FFFF00; | ||
} | ||
li#red{ | ||
margin: 5px; | ||
background: #FF0000; | ||
} | ||
li#blue{ | ||
margin: 5px; | ||
background: #0080FF; | ||
} | ||
li#green{ | ||
margin: 5px; | ||
background: #00FF00; | ||
} | ||
li#purple{ | ||
margin: 5px; | ||
background: #8000FF; | ||
} | ||
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#divCanvas, #menu{ | ||
float: left; | ||
text-align: center; | ||
} | ||
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#divCanvas{ | ||
border: 2px solid; | ||
box-shadow: 0px 0px 5px rgba(0,0,0,0.8); | ||
} | ||
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p#restart{ | ||
margin-top: 20px; | ||
cursor: pointer; | ||
text-align: center; | ||
border: 1px solid; | ||
box-shadow: 0px 0px 5px rgba(0,0,0,0.8); | ||
} | ||
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p#restart:hover{ | ||
border: 1px solid rgb(200,0,0); | ||
box-shadow: 0px 0px 10px rgba(100,0,0,0.5); | ||
color: rgb(200,0,0); | ||
} | ||
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.puzzle { | ||
border: 1px solid black; | ||
} |
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<!DOCTYPE HTML> | ||
<html lang="pt-br"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Flood It!</title> | ||
<link rel="stylesheet" type="text/css" href="css/style.css"> | ||
</head> | ||
<body> | ||
<div id="container"> | ||
<div id="menu"> | ||
<p>Jogadas : | ||
<span id="moves"> 0 </span> / 25 | ||
<span>     </span> | ||
Status : | ||
<span id="status"></span> | ||
</p> | ||
<HR> | ||
<ul style="padding-inline-start: 0px;"> | ||
<li class="btn" id="gray" value="1"></li> | ||
<li class="btn" id="yellow" value="2"></li> | ||
<li class="btn" id="red" value="3"></li> | ||
<li class="btn" id="blue" value="4"></li> | ||
<li class="btn" id="green" value="5"></li> | ||
<li class="btn" id="purple" value="6"></li> | ||
</ul> | ||
<HR> | ||
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<canvas id="puzzle" class="puzzle" width="420" height="420"></canvas> | ||
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<p id="restart"> Reiniciar </p> | ||
</div> | ||
</div> | ||
</body> | ||
<script type="text/javascript" src="js/square.js"></script> | ||
<script type="text/javascript" src="js/script.js"></script> | ||
</html> |
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(function () { | ||
var canvas, ctx, color, btn, movesMade, quad, status, moves, restart, victory; | ||
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//Arrays | ||
var arr = new Array(); | ||
var arrStatus = ["Iniciar","Jogando","Ganhou","Perdeu"]; | ||
var arrColor = ["#808080","#FFFF00","#FF0000","#0080FF","#00FF00","#8000FF"]; | ||
//Constantes | ||
var MAXMOVES = 25; | ||
var SIZE = 30; | ||
var ARRAYLENGHT = 14 | ||
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function main () { | ||
canvas = document.getElementById("puzzle"); | ||
ctx = canvas.getContext("2d"); | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
moves = document.getElementById('moves'); | ||
status = document.getElementById('status'); | ||
restart = document.getElementById('restart'); | ||
intConfig(); | ||
}; | ||
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function intConfig ( ) { | ||
victory = false; | ||
movesMade = 0; | ||
arr = []; | ||
moves.innerHTML = movesMade; | ||
status.innerHTML = arrStatus[0]; | ||
configureBtn(); | ||
draw(); | ||
arr[0][0].setChange( true ); | ||
changeStatus(); | ||
}; | ||
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function configureBtn () { | ||
btn = document.getElementsByClassName("btn"); | ||
for (var i = 0; i < btn.length; i++ ) { | ||
btn[i].onclick = function () { | ||
if (arr[0][0].color != arrColor[ this.value - 1 ]) { | ||
if (movesMade < MAXMOVES) { | ||
if (victory == false) { | ||
movesMade++; | ||
changeColor(this.value); | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; | ||
restart.onclick = function () { | ||
intConfig(); | ||
}; | ||
}; | ||
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function changeStatus () { | ||
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for ( var i = 0; i < 3 ; i++ ) { | ||
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//Mudar a cor do quadrado | ||
for ( var j = 0 ; j < arr.length ; j++ ) { | ||
for (var k = 0; k < arr[j].length; k++) { | ||
if ( arr[j][k].getChange() == true ) { | ||
//Direita | ||
if ( arr[ j ][ k ] != arr[j][ARRAYLENGHT - 1] ) { | ||
if ( arr[j][ k + 1 ].color == arr[ j ][ k ].color ) { | ||
arr[j][ k + 1 ].setChange(true); | ||
} | ||
}; | ||
//Esquerda | ||
if ( arr[ j ][ k ] != arr[j][0] ) { | ||
if ( arr[j][ k - 1 ].color == arr[ j ][ k ].color ) { | ||
arr[j][ k - 1 ].setChange(true); | ||
} | ||
}; | ||
//Para Baixo | ||
if ( arr[ j ][ k ] != arr[ARRAYLENGHT - 1][k] ) { | ||
if ( arr[ j + 1 ][ k ].color == arr[ j ][ k ].color ) { | ||
arr[ j + 1 ][ k ].setChange(true); | ||
} | ||
}; | ||
//Para cima | ||
if ( arr[ j ][ k ] != arr[0][k] ) { | ||
if ( arr[ j - 1][ k ].color == arr[ j ][ k ].color ) { | ||
arr[ j - 1][ k ].setChange(true); | ||
} | ||
}; | ||
}; | ||
}; | ||
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} | ||
} | ||
} | ||
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function changeColor (color) { | ||
for (var i = 0; i < arr.length; i++) { | ||
for (var j = 0; j < arr[i].length; j++) { | ||
if( arr[i][j].getChange() == true){ | ||
arr[i][j].color = arrColor[ color - 1 ] | ||
}; | ||
}; | ||
}; | ||
reDraw(); | ||
}; | ||
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function reDraw ( ) { | ||
var flood; | ||
var auxArr = arr; | ||
arr = []; | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
for (var i = 0; i < auxArr.length; i++) { | ||
var row = new Array(); | ||
for (var j = 0; j < auxArr[i].length; j++) { | ||
quad = new square( auxArr[i][j].x, auxArr[i][j].y, auxArr[i][j].width, auxArr[i][j].height, auxArr[i][j].color, ctx); | ||
quad.draw(); | ||
row.push(quad); | ||
row[j].setChange(auxArr[i][j].getChange()); | ||
}; | ||
arr[i] = row; | ||
}; | ||
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flood = arr.every(function(elemento){ | ||
return elemento.every(function(obj){ | ||
console.log(obj.color) | ||
return obj.color === arr[0][0].color | ||
}) | ||
}); | ||
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moves.innerHTML = movesMade; | ||
if (flood) { | ||
victory = true; | ||
status.innerHTML = arrStatus[2]; | ||
} else { | ||
if (movesMade == MAXMOVES) { | ||
status.innerHTML = arrStatus[3]; | ||
}else { | ||
status.innerHTML = arrStatus[1]; | ||
}; | ||
}; | ||
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changeStatus(); | ||
} | ||
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function draw () { | ||
for (var i = 0; i < ARRAYLENGHT; i++) { | ||
var row = new Array(); | ||
for (var j = 0; j < ARRAYLENGHT; j++) { | ||
quad = new square( i*SIZE, j*SIZE, SIZE, SIZE, randColor(), ctx); | ||
quad.draw(); | ||
row.push(quad); | ||
}; | ||
arr[i] = row; | ||
}; | ||
} | ||
function randColor () { | ||
color = Math.floor((Math.random()*6)+1); | ||
switch(color){ | ||
case 1: | ||
return '#808080'; | ||
break; | ||
case 2: | ||
return '#FFFF00'; | ||
break; | ||
case 3: | ||
return '#FF0000'; | ||
break; | ||
case 4: | ||
return '#0080FF'; | ||
break; | ||
case 5: | ||
return '#00FF00'; | ||
break; | ||
case 6: | ||
return '#8000FF'; | ||
break; | ||
} | ||
} | ||
//incia o main | ||
main(); | ||
})(); |
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function square(x, y , w, h, color, ctx){ | ||
this.x = x; | ||
this.y = y; | ||
this.width = w; | ||
this.height = h; | ||
this.color = color; | ||
var changeColor = false; | ||
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this.draw = function( ) { | ||
ctx.fillStyle = color | ||
ctx.fillRect( this.x, this.y, this.width, this.height ); | ||
} | ||
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this.setChange = function (set) { | ||
changeColor = set; | ||
} | ||
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this.getChange = function ( ) { | ||
return changeColor; | ||
} | ||
} |