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{ | ||
// Use IntelliSense to learn about possible attributes. | ||
// Hover to view descriptions of existing attributes. | ||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "HashLink (launch)", | ||
"request": "launch", | ||
"type": "hl", | ||
"hxml": "build.hxml", | ||
"cwd": "${workspaceFolder}", | ||
"preLaunchTask": { | ||
"type": "lime", | ||
"args": "active configuration" | ||
} | ||
}, | ||
{ | ||
"name": "HashLink (attach)", | ||
"request": "attach", | ||
"port": 6112, | ||
"type": "hl", | ||
"hxml": "build.hxml", | ||
"cwd": "${workspaceFolder}", | ||
"preLaunchTask": { | ||
"type": "haxe", | ||
"args": "active configuration" | ||
} | ||
} | ||
] | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<project> | ||
<!-- _________________________ Application Settings _________________________ --> | ||
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<app title="Ludum46" file="Ludum46" main="Main" version="0.0.1" company="HaxeFlixel" /> | ||
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file | ||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> | ||
<app preloader="flixel.system.FlxPreloader" /> | ||
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> | ||
<set name="SWF_VERSION" value="11.8" /> | ||
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<!-- ____________________________ Window Settings ___________________________ --> | ||
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<!--These window settings apply to all targets--> | ||
<window width="800" height="500" fps="60" background="#000000" hardware="true" vsync="false" /> | ||
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<!--HTML5-specific--> | ||
<window if="html5" resizable="false" /> | ||
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<!--Desktop-specific--> | ||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> | ||
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<!--Mobile-specific--> | ||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> | ||
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<!-- _____________________________ Path Settings ____________________________ --> | ||
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<set name="BUILD_DIR" value="export" /> | ||
<classpath name="source" /> | ||
<assets path="assets" /> | ||
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<!-- _______________________________ Libraries ______________________________ --> | ||
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<haxelib name="flixel" /> | ||
<haxelib name="systools" /> | ||
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<!--In case you want to use the addons package--> | ||
<haxelib name="flixel-addons" /> | ||
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<!--In case you want to use the ui package--> | ||
<!--<haxelib name="flixel-ui" />--> | ||
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<!--In case you want to use nape with flixel--> | ||
<!--<haxelib name="nape-haxe4" />--> | ||
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<!-- ______________________________ Haxedefines _____________________________ --> | ||
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<!--Enable the Flixel core recording system--> | ||
<!--<haxedef name="FLX_RECORD" />--> | ||
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<!--Disable the right and middle mouse buttons--> | ||
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> | ||
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<!--Disable the native cursor API on Flash--> | ||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> | ||
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> | ||
<haxedef name="FLX_NO_MOUSE" if="mobile" /> | ||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" /> | ||
<haxedef name="FLX_NO_TOUCH" if="desktop" /> | ||
<!--<haxedef name="FLX_NO_GAMEPAD" />--> | ||
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<!--Disable the Flixel core sound tray--> | ||
<!--<haxedef name="FLX_NO_SOUND_TRAY" />--> | ||
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<!--Disable the Flixel sound management code--> | ||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> | ||
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<!--Disable the Flixel core focus lost screen--> | ||
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> | ||
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> | ||
<haxedef name="FLX_NO_DEBUG" unless="debug" /> | ||
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<!--Enable this for Nape release builds for a serious peformance improvement--> | ||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> | ||
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<!-- _________________________________ Custom _______________________________ --> | ||
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> | ||
</project> |
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