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Vladeeg committed Apr 19, 2020
0 parents commit 087b9ab
Showing 74 changed files with 4,000 additions and 0 deletions.
31 changes: 31 additions & 0 deletions .vscode/launch.json
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "HashLink (launch)",
"request": "launch",
"type": "hl",
"hxml": "build.hxml",
"cwd": "${workspaceFolder}",
"preLaunchTask": {
"type": "lime",
"args": "active configuration"
}
},
{
"name": "HashLink (attach)",
"request": "attach",
"port": 6112,
"type": "hl",
"hxml": "build.hxml",
"cwd": "${workspaceFolder}",
"preLaunchTask": {
"type": "haxe",
"args": "active configuration"
}
}
]
}
83 changes: 83 additions & 0 deletions Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->

<app title="Ludum46" file="Ludum46" main="Main" version="0.0.1" company="HaxeFlixel" />

<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />

<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />

<!-- ____________________________ Window Settings ___________________________ -->

<!--These window settings apply to all targets-->
<window width="800" height="500" fps="60" background="#000000" hardware="true" vsync="false" />

<!--HTML5-specific-->
<window if="html5" resizable="false" />

<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />

<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />

<!-- _____________________________ Path Settings ____________________________ -->

<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />

<!-- _______________________________ Libraries ______________________________ -->

<haxelib name="flixel" />
<haxelib name="systools" />

<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />

<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->

<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->

<!-- ______________________________ Haxedefines _____________________________ -->

<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->

<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->

<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->

<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->

<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->

<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->

<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->

<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />

<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />

<!-- _________________________________ Custom _______________________________ -->

<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>
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