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Added a three-input filter type, fixed scaling issues with the Lanczo…
…s resampling, and started adding multiple AV camera support to the Mac.
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#import "GPUImageTwoInputFilter.h" | ||
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extern NSString *const kGPUImageThreeInputTextureVertexShaderString; | ||
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@interface GPUImageThreeInputFilter : GPUImageTwoInputFilter | ||
{ | ||
GLint filterThirdTextureCoordinateAttribute; | ||
GLint filterInputTextureUniform3; | ||
GPUImageRotationMode inputRotation3; | ||
GLuint filterSourceTexture3; | ||
CMTime thirdFrameTime; | ||
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BOOL hasSetSecondTexture, hasReceivedThirdFrame, thirdFrameWasVideo; | ||
BOOL thirdFrameCheckDisabled; | ||
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__unsafe_unretained id<GPUImageTextureDelegate> thirdTextureDelegate; | ||
} | ||
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- (void)disableThirdFrameCheck; | ||
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@end |
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