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Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Программа написана для дипломной работы. Многопоточная симуляция ткани методом XPBD на CPU с поддержкой коллизий
BabylonJS: Step into the Future of Serverless 3D Web Experiences with Next.JS, BabylonJS, and MUI 🌐
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
kovasb / pymeshsmooth
Forked from markreidvfx/pymeshsmoothSubdivides 3D meshes using OpenSubdiv
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
OpenMMLab 3D Human Parametric Model Toolbox and Benchmark
A generic programming header only C++ library for processing polygonal and polyhedral meshes
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Optimized primitives for collective multi-GPU communication
Examples demonstrating available options to program multiple GPUs in a single node or a cluster
Fake Blender Python API module collection for the code completion.
Piccolo (formerly Pilot) – mini game engine for games104
Lightweight and modular C++11 graphics middleware for games and data visualization
A collection of awesome dear imgui bindings, extensions and resources
ZEn NOde system - a simulation & rendering engine in nodes
OpenMMLab Detection Toolbox and Benchmark
OpenXRLab Multi-view Motion Capture Toolbox and Benchmark
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
A brief computer graphics / rendering course
A lightweight 3D Morphable Face Model library in modern C++