Multiplayer and network messaging Server for Godot.
The Godot Client code are in written as class which can be instanced through script.
The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby).
GodotHub-Client : Godot Client Implementation
The GodotHub server only require
And... that's it!
After you install NodeJS. Open your terminal / command prompt install it through npm
npm install -g godothub
or
npm install -g github:Windastella/godothub
and start the server
godothub --port 5000 --host 127.0.0.1
This will start the server on 127.0.0.1:5000 .
If no parameter are pass, the server will default to above setting.
Proceed to the Client Class for implementation example.