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Wkryst committed Oct 15, 2014
1 parent 9ebcd8e commit 2a48b6a
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136 changes: 136 additions & 0 deletions main.py
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import pygame
import time
import random

pygame.init()

display_width = 1200
display_height = 800

car_width = 86
car_heigth = 205

black = (0,0,0)
white = (255,255,255)
red = (255,0,0,)

gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Gra wyscigi')
clock = pygame.time.Clock()

carImg = pygame.image.load('car1.png')

def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Pykniete: "+str(count), True, black)
gameDisplay.blit(text,(10,10))


def things( thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])


def text_objects(text, font):
textSurface = font.render(text, True, red)
return textSurface, textSurface.get_rect()

def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width / 2),(display_height /2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(3)
game_loop()


def car(x,y):
gameDisplay.blit(carImg,(x,y))

def crash():
message_display('You Crashed, Idiot !')



def game_loop():

x = (display_width * 0.45)
y = (display_height * 0.70)
x_change = 0
y_change = 0

thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100

dodged = 0


gameExit = False

while not gameExit:

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_change = -5
elif event.key == pygame.K_DOWN:
y_change = 5



if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_UP or event.key == pygame.K_DOWN:
x_change = 0
y_change = 0

x += x_change
y += y_change


gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed

car(x,y)
# things_dodged(dodged)


if x > display_width - car_width or x < 0 or y > display_height - car_heigth or y< 0:
crash()

if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.5)

if y < thing_starty + thing_height:

if x > thing_startx and x < thing_startx+thing_width or x+car_width > thing_startx and x+car_width < thing_startx+thing_width:
crash()



pygame.display.update()
clock.tick(60)

game_loop()
pygame.quit()
quit()




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