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GFS2: Set gl_object in inode lookup only after block type check
Before this patch, the inode glock's gl_object was set after a reference was acquired, but before the block type was verified. In cases where the block was unlinked, then freed and reused on another node, a residule delete callback (delete_work) would try to look up the inode, eventually failing the block check, but only after it overwrites gl_object with a pointer to the wrong inode. This patch moves the assignment of gl_object after the block check so it won't be improperly overwritten. Likewise, at the end of the function, gfs2_inode_lookup was clearing gl_object after it unlocked the glock, which meant another process might free the glock in the meantime. This patch guards against that case. Signed-off-by: Bob Peterson <[email protected]> Reviewed-by: Andreas Gruenbacher <[email protected]>
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