Stars
Sample code for the ArcGIS Maps SDK for Unreal Engine.
a comprehensive collection of video game tech analysis resources
Reviving the language that brought us the Jak & Daxter Series
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Creating animation sequences between sparse key frames using motion phase features.
This project aim to reproduce Sora (Open AI T2V model), we wish the open source community contribute to this project.
An Unreal Engine System π¬ to create your own Dialogues and Events by customizing Graphs π©βπ»
C++ General Purpose Goal Oriented Action Planning framework for Unreal Engine
Designer Driven Unreal Engine 4 & 5 - UE4 / UE5 - AIModule Extension Plugin using Data Driven Design for Utility AI and Goal Oriented Action Planning - GOAP
Design-agnostic node system for scripting gameβs flow in Unreal Engine
Robot simulation in Unreal (DEPRECATED) - working on new version using a different approach - stay tuned
A project primarily used to test UE5 Mass AI system
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
Tool to decompress and extract Monster Hunter: World and Monster Hunter World: Iceborne chunk*.bin files.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
π [θ―] ApacheCN C/C++ θ―ζι
Godot Engine β Multi-platform 2D and 3D game engine
A dynamic cover point generator plugin for Unreal Engine 4.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Source code for the article Propagating Velocities through Animation Systems
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
This repository provides motion datasets collected by Bandai Namco Research Inc