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* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal * [DKCTF] Actually remove old shaders * EXZAP * [DKCTF] version = 2 * [Shadows] version = 2 * [MK8] version = 2 * [Baeonetta] version = 2 * [XCX] version = 2 * [3D World] version = 2 * [Smash] version = 2 * [ROL] version = 2 * [Pikmin] version = 2 * [Tekken] version = 2 * [WindWaker] version = 2 * [TwilightPrincess] version = 2 * [NSMBU] version = 2
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53 changes: 53 additions & 0 deletions
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Enhancement/TropicalFreeze_AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt
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#version 420 | ||
#extension GL_ARB_texture_gather : enable | ||
// shader bafe6c9c37bfca4d // AA removal cemu 1.8 version | ||
uniform ivec4 uf_remappedPS[2]; | ||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 | ||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 | ||
layout(location = 0) in vec4 passParameterSem0; | ||
layout(location = 0) out vec4 passPixelColor0; | ||
uniform vec2 uf_fragCoordScale; | ||
int clampFI32(int v) | ||
{ | ||
if( v == 0x7FFFFFFF ) | ||
return floatBitsToInt(1.0); | ||
else if( v == 0xFFFFFFFF ) | ||
return floatBitsToInt(0.0); | ||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); | ||
} | ||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } | ||
void main() | ||
{ | ||
ivec4 R0i = ivec4(0); | ||
ivec4 R1i = ivec4(0); | ||
ivec4 R2i = ivec4(0); | ||
ivec4 R3i = ivec4(0); | ||
ivec4 R4i = ivec4(0); | ||
ivec4 R5i = ivec4(0); | ||
ivec4 R123i = ivec4(0); | ||
ivec4 R124i = ivec4(0); | ||
ivec4 R125i = ivec4(0); | ||
ivec4 R126i = ivec4(0); | ||
ivec4 R127i = ivec4(0); | ||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; | ||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0); | ||
int PS0i = 0, PS1i = 0; | ||
ivec4 tempi = ivec4(0); | ||
float tempResultf; | ||
int tempResulti; | ||
ivec4 ARi = ivec4(0); | ||
bool predResult = true; | ||
bool activeMaskStack[3]; | ||
bool activeMaskStackC[4]; | ||
activeMaskStack[0] = false; | ||
activeMaskStack[1] = false; | ||
activeMaskStackC[0] = false; | ||
activeMaskStackC[1] = false; | ||
activeMaskStackC[2] = false; | ||
activeMaskStack[0] = true; | ||
activeMaskStackC[0] = true; | ||
activeMaskStackC[1] = true; | ||
vec3 cubeMapSTM; | ||
int cubeMapFaceId; | ||
|
||
} |
21 changes: 0 additions & 21 deletions
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Enhancement/TropicalFreeze_AARemoval/e2e605304f3b00d7_00000000000003c9_ps_source.txt
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[Definition] | ||
titleIds = 0005000010137F00,0005000010138300,0005000010144800 | ||
name = "Donkey Kong Country: Tropical Freeze - AA Removal" # v1.2 edge artifacts removed. | ||
name = "Donkey Kong Country: Tropical Freeze - AA Removal" | ||
version = 2 |
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