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[NO GBP] Fixes excess xenomorph teams being formed (tgstation#74248)
## About The Pull Request This removes an istype check I left in create_team() on the xeno antag datum. While the check was intended to stop regular xenomorphs from receiving captive xenomorph antag datums, it ended up being unnecessary because: Captive Xenomorphs got their own create_team() at a certain point, making this irrelevant and The check would always fail (Since, to get to this point in the code, new_team would have to be null) and lead to every xeno receiving their own team. ![image](https://user-images.githubusercontent.com/28870487/227735216-d4da7c17-4ef6-48e0-a80a-94015ec04ccd.png) Whoops. ## Why It's Good For The Game Makes the roundend report less UGLY. Cleans up an oopsie I made. ## Changelog :cl: fix: Xenomorphs will now be properly teamed together again, and will show up together on the roundend report. /:cl:
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