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- Shadow Warrior: handle r_maxfps #10

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madame-rachelle commented Feb 9, 2020

@coelckers is this an okay way to do this? I mostly ask because it is a loop that waits until it can process the next frame. It's a stopgap until something more robust can be done for all games.

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coelckers commented Feb 9, 2020 via email

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Not sure whether this one is needed anymore since we're using GZDoom's frame-rate limiter now.

coelckers added a commit that referenced this pull request Sep 16, 2020
This isn't active, though, because load times are so short these days that all this results in is an irritating screen flash before the level starts.
It may be activated later when hires assets are in use.

Fixes #10 (or not...? ;) )
@Talon1024 Talon1024 mentioned this pull request Oct 11, 2021
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3 participants