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Merge EDuke32 SVN commits 8551 & associated commits #13

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wants to merge 13 commits into from
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Merge EDuke32 SVN commits 8551 & associated commits #13

wants to merge 13 commits into from

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mjr4077au
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Initially did this as diffs through the forums, redid it commit-by-commit so it's easier to review and compare.

As per the feature request in the forum, there's still some kind of issue with fvel and svel which might be due to other changes to the codebase when forking it. It sort of comes and goes. I was conscientious to ensure Raze-specific input changes were handled during merging.

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I've isolated the Raze-specific requirements and reverted part of r8551 appropriately. This appears to work very well now from my testing.

Removing this line caused the player not to have vertical mouse movement when hitting the ground after going through the rooftop ventilation shaft in E1L1.
@mjr4077au mjr4077au closed this Mar 14, 2020
@mjr4077au mjr4077au deleted the Duke3D_TieInputToFramerate branch March 14, 2020 11:24
@Talon1024 Talon1024 mentioned this pull request Oct 11, 2021
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