Remove last vestiges of input latency from Duke3D and RR main game loops. #21
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The improvement is very subtle but I can definitely tell the difference. Might be less noticable at refresh rates higher than 60Hz (it's all I have until the AUD gets better).
Some notes on the 'hack code', it might have made sense when it was committed, but when I altered to loop to run as fast as it could on my Core i7 4770k, the game easily ran 5-6 times faster than it should have with vsync on, and many magnitudes faster with vsync off. The shotgun unloaded 50 shells in about 2.5 seconds. It's just not needed.