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Implemented Chainer, Nightmare Adept
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package mage.cards.c; | ||
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import mage.MageInt; | ||
import mage.abilities.Ability; | ||
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility; | ||
import mage.abilities.common.LimitedTimesPerTurnActivatedAbility; | ||
import mage.abilities.costs.common.DiscardCardCost; | ||
import mage.abilities.effects.AsThoughEffectImpl; | ||
import mage.abilities.effects.ContinuousEffect; | ||
import mage.abilities.effects.ContinuousEffectImpl; | ||
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; | ||
import mage.abilities.keyword.HasteAbility; | ||
import mage.cards.Card; | ||
import mage.cards.CardImpl; | ||
import mage.cards.CardSetInfo; | ||
import mage.constants.*; | ||
import mage.filter.common.FilterControlledCreaturePermanent; | ||
import mage.filter.common.FilterCreatureCard; | ||
import mage.filter.predicate.Predicates; | ||
import mage.filter.predicate.permanent.AnotherPredicate; | ||
import mage.filter.predicate.permanent.ControllerPredicate; | ||
import mage.filter.predicate.permanent.TokenPredicate; | ||
import mage.game.Game; | ||
import mage.game.events.GameEvent; | ||
import mage.game.stack.Spell; | ||
import mage.players.Player; | ||
import mage.target.targetpointer.FixedTarget; | ||
import mage.watchers.Watcher; | ||
import mage.watchers.common.CastFromHandWatcher; | ||
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import java.util.UUID; | ||
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/** | ||
* @author goesta | ||
*/ | ||
public final class ChainerNightmareAdept extends CardImpl { | ||
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public ChainerNightmareAdept(UUID ownerId, CardSetInfo setInfo) { | ||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{R}"); | ||
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this.addSuperType(SuperType.LEGENDARY); | ||
this.subtype.add(SubType.HUMAN); | ||
this.subtype.add(SubType.MINION); | ||
this.power = new MageInt(3); | ||
this.toughness = new MageInt(2); | ||
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// Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. | ||
Ability ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new ChainerNightmareAdeptContinuousEffect(), new DiscardCardCost()); | ||
this.addAbility(ability, new ChainerNightmareAdeptWatcher()); | ||
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// Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. | ||
this.addAbility(new ChainerNightmareAdeptTriggeredAbility(), new CastFromHandWatcher()); | ||
} | ||
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private ChainerNightmareAdept(final ChainerNightmareAdept card) { | ||
super(card); | ||
} | ||
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@Override | ||
public ChainerNightmareAdept copy() { | ||
return new ChainerNightmareAdept(this); | ||
} | ||
} | ||
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class ChainerNightmareAdeptContinuousEffect extends ContinuousEffectImpl { | ||
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ChainerNightmareAdeptContinuousEffect() { | ||
super(Duration.EndOfTurn, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit); | ||
staticText = "You may cast a creature card from your graveyard this turn."; | ||
} | ||
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ChainerNightmareAdeptContinuousEffect(final ChainerNightmareAdeptContinuousEffect effect) { | ||
super(effect); | ||
} | ||
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@Override | ||
public ChainerNightmareAdeptContinuousEffect copy() { | ||
return new ChainerNightmareAdeptContinuousEffect(this); | ||
} | ||
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@Override | ||
public boolean apply(Game game, Ability source) { | ||
Player player = game.getPlayer(source.getControllerId()); | ||
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if (player == null || game.getActivePlayerId() == null || !game.isActivePlayer(player.getId())) { | ||
return false; | ||
} | ||
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for (Card card : player.getGraveyard().getCards(new FilterCreatureCard(), game)) { | ||
ContinuousEffect effect = new ChainerNightmareAdeptCastFromGraveyardEffect(); | ||
effect.setTargetPointer(new FixedTarget(card.getId())); | ||
game.addEffect(effect, source); | ||
} | ||
return true; | ||
} | ||
} | ||
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class ChainerNightmareAdeptCastFromGraveyardEffect extends AsThoughEffectImpl { | ||
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ChainerNightmareAdeptCastFromGraveyardEffect() { | ||
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfTurn, Outcome.Benefit); | ||
staticText = "You may cast one creature card from your graveyard"; | ||
} | ||
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ChainerNightmareAdeptCastFromGraveyardEffect(final ChainerNightmareAdeptCastFromGraveyardEffect effect) { | ||
super(effect); | ||
} | ||
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@Override | ||
public boolean apply(Game game, Ability source) { | ||
return true; | ||
} | ||
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@Override | ||
public ChainerNightmareAdeptCastFromGraveyardEffect copy() { | ||
return new ChainerNightmareAdeptCastFromGraveyardEffect(this); | ||
} | ||
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@Override | ||
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { | ||
Card card = game.getCard(objectId); | ||
if (card != null | ||
&& card.getId().equals(getTargetPointer().getFirst(game, source)) | ||
&& card.isCreature() | ||
&& card.getSpellAbility() != null | ||
&& affectedControllerId != null | ||
&& card.getSpellAbility().spellCanBeActivatedRegularlyNow(affectedControllerId, game) | ||
&& affectedControllerId.equals(source.getControllerId())) { | ||
ChainerNightmareAdeptWatcher watcher = game.getState().getWatcher(ChainerNightmareAdeptWatcher.class, source.getSourceId()); | ||
return watcher != null && !watcher.isAbilityUsed(); | ||
} | ||
return false; | ||
} | ||
} | ||
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class ChainerNightmareAdeptWatcher extends Watcher { | ||
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private boolean abilityUsed = false; | ||
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ChainerNightmareAdeptWatcher() { | ||
super(WatcherScope.CARD); | ||
} | ||
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ChainerNightmareAdeptWatcher(final ChainerNightmareAdeptWatcher watcher) { | ||
super(watcher); | ||
this.abilityUsed = watcher.abilityUsed; | ||
} | ||
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@Override | ||
public void watch(GameEvent event, Game game) { | ||
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.GRAVEYARD) { | ||
Spell spell = (Spell) game.getObject(event.getTargetId()); | ||
if (spell.isCreature()) { | ||
abilityUsed = true; | ||
} | ||
} | ||
} | ||
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@Override | ||
public ChainerNightmareAdeptWatcher copy() { | ||
return new ChainerNightmareAdeptWatcher(this); | ||
} | ||
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@Override | ||
public void reset() { | ||
super.reset(); | ||
abilityUsed = false; | ||
} | ||
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public boolean isAbilityUsed() { | ||
return abilityUsed; | ||
} | ||
} | ||
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class ChainerNightmareAdeptTriggeredAbility extends EntersBattlefieldAllTriggeredAbility { | ||
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private final static String abilityText = "Whenever a nontoken creature enters the battlefield under your control, " + | ||
"if you didn't cast it from your hand, it gains haste until your next turn."; | ||
private final static ContinuousEffect gainHasteUntilNextTurnEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.UntilYourNextTurn); | ||
private final static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another nontoken creature"); | ||
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static { | ||
filter.add(Predicates.not(TokenPredicate.instance)); | ||
filter.add(new ControllerPredicate(TargetController.YOU)); | ||
filter.add(AnotherPredicate.instance); | ||
} | ||
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public ChainerNightmareAdeptTriggeredAbility() { | ||
super(Zone.BATTLEFIELD, gainHasteUntilNextTurnEffect, filter, false, SetTargetPointer.PERMANENT, abilityText); | ||
} | ||
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@Override | ||
public boolean checkTrigger(GameEvent event, Game game) { | ||
if (!super.checkTrigger(event, game)) { | ||
return false; | ||
} | ||
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CastFromHandWatcher watcher = game.getState().getWatcher(CastFromHandWatcher.class); | ||
return watcher != null && !watcher.spellWasCastFromHand(event.getSourceId()); | ||
} | ||
} |
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