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Fix GC claw aim being disrupted by walking (FAForever#6429)
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lL1l1 authored Sep 23, 2024
1 parent d305e71 commit 328e6eb
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1 change: 1 addition & 0 deletions changelog/snippets/fix.6429.md
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- (#6429) Fix the aim of the GC's claws being disrupted by the walking animation.
12 changes: 10 additions & 2 deletions units/UAL0401/UAL0401_Script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -41,8 +41,16 @@ UAL0401 = ClassUnit(AWalkingLandUnit) {
return projectile
end,
},
RightArmTractor = ClassWeapon(ADFTractorClaw) {},
LeftArmTractor = ClassWeapon(ADFTractorClaw) {},
RightArmTractor = ClassWeapon(ADFTractorClaw) {
DisabledFiringBones = {
'Right_Arm_B02',
},
},
LeftArmTractor = ClassWeapon(ADFTractorClaw) {
DisabledFiringBones = {
'Left_Arm_B02',
},
},
},

OnCreate = function(self, spec)
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